My current campaign (Draekera) consists of the following (I think I've already posted this in another thread, but...). Startup information is first, followed by some campaign background.
Kalah Shadar is a Sargothi nomad (horse tribes); her tribes has been virtually flooded with Landmar refugees (Germanic-type tribe from the south) bearing tales of tall, vicious man-like creatures that have been attacking their villages, killing and eating all the dead (even their own). Kalah was part of a group of Sargothi tribesmen from different tribes sent to investigate. After reporting back to their tribes, it was decided that they should be sent to neighboring nations to pass the word and ask for military assistance against the Beastmen. Kalah was sent to du'Chade, where the Chadian command decided to send a team led by Stage (Bandisalian scout 'doing jobs' for Chadian command) to investigate. Jadow (desert mercenary) had been traveling with Stage and hired on for the job. Hayden is a Chadian crystalmancer sent along for communications support.
The party is going to examine the Beastmen, transmit the information back to du'Chade and be told to investigate further; they will find that the Beastmen were caused by the corruption of the Beast Law upon the defeat of the Beast Lord (more about that below). The party will then have the task of restoring the Beast Lord to power.
So far we've had two sessions and they are about half-way to the keep nearest the pass to Landmar. Stage was fairly seriously wounded, but was about half-healed by some salve.
Dwarves haven't been seen in this area of the campaign, although they are present in the Northern Mountains (near the Norse culture). There are Logston elves (much like wild elves) in the forest of Tirebanil, although only the Followers of Saint Laris get to see them; other people entering the forest tend to sprout arrows. There are Pini elves in the forest and mountains to east of Sargothian Plains. The Sindaar (high elves) haven't been seen in forty or fifty years. To the best of my knowledge there are no halflings or gnomes. This is a very humanocentric campaign.
When the world was created, the gods bound the Land Law into Great Dragons. On each continent there is one Dragon that maintains a particular Law - there are Sun, Storm, Beast, Wood/Forest, Sea, Sand, Shadow, Magic, Faerie (these last two are probably the same) and probably others. The Beast Lord was defeated in combat by a human warrior about forty or fifty years ago (hmmm....;). Normally when a Beast Lord is defeated his power goes to the one who bested him; the human was unable to handle to power and was destroyed. The Lord regained some of the power but is in a coma, unable to restore the Beast Law. The party is going to gain possession of his mind crystal and will have to travel to the other Lords to repair it.
There are several possible endings to this. The first is that the party restores the crystal and returns it to the Beast Lord, enabling him to rebuild the Beast Law (although the Beastmen will remain afterward - they are now part of the world). The second is that the party will restore the crystal and one of the members will take on the mantle of Beast Lord by using the crystal - there are currently two characters that this option may appeal to. The third is that the party fails, in which case the Beast Lord will be replaced by another from another continent - probably a hundred years from now, after the continent has been more or less overrun by Beastmen and the cultures drastically changed. There are other dragons on the continent, but they tend to be much smaller and weaker than the great dragon; they're kind of like the great cats of the reptile world.