The Net Book of Plots (online)
This is the combined Net Book of Plots Book Versions 1 through 6. Phil Scadden, Soh Kam Hung, and I invented a
new format for the books which makes it possible to convert them to HTML
format.
You can also download the HTML files as one one
archive (pkzip, 580K).
Submission of Plots
If you want to submit a new plot, please take a look at the submission guidelines.
Notes
The Perl script which converts the books to HTML
was adapted to generate HTML
4.0. If you have any suggestions then tell me.
The Plots
The Tags
This is a description of the values of the various tags which are used in
the book. I you want to submit a plot then
you are asked to provide a few keywords to make it easier to tag your plot.
Length
- One-line
- The plot consists only of one line or paragraph.
- Short
- The plot is smaller than 1/2 page of paper.
- Medium
- The plot is roughly one page of paper.
- Long
- The plot is longer than one page.
Genre
There can only be one genre for a plot.
- Any
- The plot fits into any genre.
- Cyberpunk
- Cyberpunk
- Fantasy
- The plot uses or relies on fantasy stuff like magic or
dragons.
- Horror
- The plot uses extensive elements of horror: undead
everywhere, surprise, suspense, shock.
- New Age
- The plot is located in the current time.
- Paranoia
- Paranoia
- Sci-Fi
- The plot is located in the future.
Type
There can be an arbitrary number of types for a plot.
- Affliction
- Something nasty happen to players for dose of trots to
unfair imprisonment. This would cover capture and escape too.
- Campaign
- Complete campaign or campaign ideas.
- Comedy
- Always good for a laugh.
- Exploration
- The PCs explore an area without a special reason. Go
boldly where no man has gone before (or at least returned coherant
from...).
- Guarding
- The essence of the plot is protecting something or
someone.
- Intrigue
- Vendettas, politics, nasty tricks, take-overs and such
like.
- Investigation
- There is mystery to be solved. (unknown killer, a
puzzle etc). The flavour of the mission will be finding clues and piecing
them together (for the most part).
- Magic
- Extensive or unusual magic is used in the plot. The plot
revolves heavily around magic.
- Quest
- Have to find,pursue,achieve something. Treasure, a monster,
the missing princess, destroying the giant. Differs from investigation in
that sense of mystery is missing. Finding why the princess is missing is
investigation, actually finding her is a Quest.
- Startup
- Good for a start or between regular (bigger) adventures.
Setting
There can be any combination of settings. Some settings (e.g. Wilderness)
use a second one to be more specific.
- Any
- The plot is not bound to a specific area.
- Arctic
- Cold climate (snow, blizzards). Brrrrrrrr!!!!
- Building
- One building (otherwise use "Urban"), above ground, not
fortified.
- Castle
- A castle and it's surroundings, above ground, fortified.
- Cave
- A natural underground setting.
- City
- Used in conjunction with "Urban" to describe the size of the
urban setting. In that case a full sized city.
- Coastal
- Beside a water body
- Dungeon
- An artificial underground setting.
- Forest
- just that (used in addition to "Wilderness")
- Ocean
- Takes place on islands, ships, underwater installations
etc. (ie where ship is too specific).
- Road
- Doesn't matter what terrain but a track, path, road is
vital.
- Rural
- Relatively tame country with many farms
- Ship
- Sailship, spaceship
- Town
- Used in conjunction with "Urban" to describe the size of the
urban setting. In that case a medium sized town.
- Urban
- Unspecified urban setting. If size is important search for
"Village", "Town", or "City".
- Village
- Used in conjunction with "Urban" to describe the size of
the urban setting. In that case a small village.
- Wilderness
- Unspecified wilderness, that is not a (human)
inhabited area. If the type is important search for "Forest", "Desert",
etc.
Monster
Some plots use special monsters like dragons or liches.
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