[Mage, writing in Spellbook]

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[Mage, writing in Spellbook]
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The Net Book of Plots (online)

This is the combined Net Book of Plots Book Versions 1 through 6. Phil Scadden, Soh Kam Hung, and I invented a new format for the books which makes it possible to convert them to HTML format.

You can also download the HTML files as one one archive (pkzip, 580K).

Submission of Plots

If you want to submit a new plot, please take a look at the submission guidelines.

Notes

The Perl script which converts the books to HTML was adapted to generate HTML 4.0. If you have any suggestions then tell me.

The Plots

The Tags

This is a description of the values of the various tags which are used in the book. I you want to submit a plot then you are asked to provide a few keywords to make it easier to tag your plot.

Length

One-line
The plot consists only of one line or paragraph.
Short
The plot is smaller than 1/2 page of paper.
Medium
The plot is roughly one page of paper.
Long
The plot is longer than one page.

Genre

There can only be one genre for a plot.

Any
The plot fits into any genre.
Cyberpunk
Cyberpunk
Fantasy
The plot uses or relies on fantasy stuff like magic or dragons.
Horror
The plot uses extensive elements of horror: undead everywhere, surprise, suspense, shock.
New Age
The plot is located in the current time.
Paranoia
Paranoia
Sci-Fi
The plot is located in the future.

Type

There can be an arbitrary number of types for a plot.

Affliction
Something nasty happen to players for dose of trots to unfair imprisonment. This would cover capture and escape too.
Campaign
Complete campaign or campaign ideas.
Comedy
Always good for a laugh.
Exploration
The PCs explore an area without a special reason. Go boldly where no man has gone before (or at least returned coherant from...).
Guarding
The essence of the plot is protecting something or someone.
Intrigue
Vendettas, politics, nasty tricks, take-overs and such like.
Investigation
There is mystery to be solved. (unknown killer, a puzzle etc). The flavour of the mission will be finding clues and piecing them together (for the most part).
Magic
Extensive or unusual magic is used in the plot. The plot revolves heavily around magic.
Quest
Have to find,pursue,achieve something. Treasure, a monster, the missing princess, destroying the giant. Differs from investigation in that sense of mystery is missing. Finding why the princess is missing is investigation, actually finding her is a Quest.
Startup
Good for a start or between regular (bigger) adventures.

Setting

There can be any combination of settings. Some settings (e.g. Wilderness) use a second one to be more specific.

Any
The plot is not bound to a specific area.
Arctic
Cold climate (snow, blizzards). Brrrrrrrr!!!!
Building
One building (otherwise use "Urban"), above ground, not fortified.
Castle
A castle and it's surroundings, above ground, fortified.
Cave
A natural underground setting.
City
Used in conjunction with "Urban" to describe the size of the urban setting. In that case a full sized city.
Coastal
Beside a water body
Dungeon
An artificial underground setting.
Forest
just that (used in addition to "Wilderness")
Ocean
Takes place on islands, ships, underwater installations etc. (ie where ship is too specific).
Road
Doesn't matter what terrain but a track, path, road is vital.
Rural
Relatively tame country with many farms
Ship
Sailship, spaceship
Town
Used in conjunction with "Urban" to describe the size of the urban setting. In that case a medium sized town.
Urban
Unspecified urban setting. If size is important search for "Village", "Town", or "City".
Village
Used in conjunction with "Urban" to describe the size of the urban setting. In that case a small village.
Wilderness
Unspecified wilderness, that is not a (human) inhabited area. If the type is important search for "Forest", "Desert", etc.

Monster

Some plots use special monsters like dragons or liches.


[The Net Book of Plots Home Page]
[Handbooks for Role Playing Games.]
[Alex's Home Page.]