(1)
A travelling party crests a hill and comes upon a ford across a shallow quiet
river. There is a group of some 25-30 people standing in the water, all naked
save for masks/hoods. The group includes a variety of people from young children
up through stooped grandmothers. They are performing some kind of ritualistic
cleansing. As the party approaches, a stout, grizzled man steps out and invites
them to take the blessings of
And some short ones...
A group of pilgrims, travelling to a shrine or religious site, possibly for a
holy festival...or a human sacrifice.
A small footpath into the hills/woods/whatever, leading to a hermit's house. The
hermit may be a sage, a crazed ex-magic-user, an alchemist, a witch...
A roadside gravesite. Lots of possibilities.
The ruins of a castle, city, or something, destroyed in war some hundreds of
years ago.
A small, untended shrine dedicated to a local demigod. Failing to make
donations could lead to bad luck. The wrong kind of donation could be worse
than none at all. (A few of these and your players will start to take more care
to learn something about the lands they are travelling through.)
A small, mysterious monastery, that welcomes travellers.
A witch-burning.
A small hamlet, burning and deserted but for a few dead peasants.
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Email: Alexander Forst-Rakoczy