@include version.texi @c @ifnottex This file documents vmgen (Gforth @value{VERSION}). @chapter Introduction Vmgen is a tool for writing efficient interpreters. It takes a simple virtual machine description and generates efficient C code for dealing with the virtual machine code in various ways (in particular, executing it). The run-time efficiency of the resulting interpreters is usually within a factor of 10 of machine code produced by an optimizing compiler. The interpreter design strategy supported by vmgen is to divide the interpreter into two parts: @itemize @bullet @item The @emph{front end} takes the source code of the language to be implemented, and translates it into virtual machine code. This is similar to an ordinary compiler front end; typically an interpreter front-end performs no optimization, so it is relatively simple to implement and runs fast. @item The @emph{virtual machine interpreter} executes the virtual machine code. @end itemize Such a division is usually used in interpreters, for modularity as well as for efficiency reasons. The virtual machine code is typically passed between front end and virtual machine interpreter in memory, like in a load-and-go compiler; this avoids the complexity and time cost of writing the code to a file and reading it again. A @emph{virtual machine} (VM) represents the program as a sequence of @emph{VM instructions}, following each other in memory, similar to real machine code. Control flow occurs through VM branch instructions, like in a real machine. In this setup, vmgen can generate most of the code dealing with virtual machine instructions from a simple description of the virtual machine instructions (@pxref...), in particular: @table @emph @item VM instruction execution @item VM code generation Useful in the front end. @item VM code decompiler Useful for debugging the front end. @item VM code tracing Useful for debugging the front end and the VM interpreter. You will typically provide other means for debugging the user's programs at the source level. @item VM code profiling Useful for optimizing the VM insterpreter with superinstructions (@pxref...). @end table VMgen supports efficient interpreters though various optimizations, in particular @itemize @item Threaded code @item Caching the top-of-stack in a register @item Combining VM instructions into superinstructions @item Replicating VM (super)instructions for better BTB prediction accuracy (not yet in vmgen-ex, but already in Gforth). @end itemize As a result, vmgen-based interpreters are only about an order of magintude slower than native code from an optimizing C compiler on small benchmarks; on large benchmarks, which spend more time in the run-time system, the slowdown is often less (e.g., the slowdown of a Vmgen-generated JVM interpreter over the best JVM JIT compiler we measured is only a factor of 2-3 for large benchmarks; some other JITs and all other interpreters we looked at were slower than our interpreter). VMs are usually designed as stack machines (passing data between VM instructions on a stack), and vmgen supports such designs especially well; however, you can also use vmgen for implementing a register VM and still benefit from most of the advantages offered by vmgen. There are many potential uses of the instruction descriptions that are not implemented at the moment, but we are open for feature requests, and we will implement new features if someone asks for them; so the feature list above is not exhaustive. @c ********************************************************************* @chapter Why interpreters? Interpreters are a popular language implementation technique because they combine all three of the following advantages: @itemize @item Ease of implementation @item Portability @item Fast edit-compile-run cycle @end itemize The main disadvantage of interpreters is their run-time speed. However, there are huge differences between different interpreters in this area: the slowdown over optimized C code on programs consisting of simple operations is typically a factor of 10 for the more efficient interpreters, and a factor of 1000 for the less efficient ones (the slowdown for programs executing complex operations is less, because the time spent in libraries for executing complex operations is the same in all implementation strategies). Vmgen makes it even easier to implement interpreters. It also supports techniques for building efficient interpreters. @c ******************************************************************** @chapter Concepts @c -------------------------------------------------------------------- @section Front-end and virtual machine interpreter @cindex front-end Interpretive systems are typically divided into a @emph{front end} that parses the input language and produces an intermediate representation for the program, and an interpreter that executes the intermediate representation of the program. @cindex virtual machine @cindex VM @cindex instruction, VM For efficient interpreters the intermediate representation of choice is virtual machine code (rather than, e.g., an abstract syntax tree). @emph{Virtual machine} (VM) code consists of VM instructions arranged sequentially in memory; they are executed in sequence by the VM interpreter, except for VM branch instructions, which implement control structures. The conceptual similarity to real machine code results in the name @emph{virtual machine}. In this framework, vmgen supports building the VM interpreter and any other component dealing with VM instructions. It does not have any support for the front end, apart from VM code generation support. The front end can be implemented with classical compiler front-end techniques, supported by tools like @command{flex} and @command{bison}. The intermediate representation is usually just internal to the interpreter, but some systems also support saving it to a file, either as an image file, or in a full-blown linkable file format (e.g., JVM). Vmgen currently has no special support for such features, but the information in the instruction descriptions can be helpful, and we are open for feature requests and suggestions. @section Data handling @cindex stack machine @cindex register machine Most VMs use one or more stacks for passing temporary data between VM instructions. Another option is to use a register machine architecture for the virtual machine; however, this option is either slower or significantly more complex to implement than a stack machine architecture. Vmgen has special support and optimizations for stack VMs, making their implementation easy and efficient. You can also implement a register VM with vmgen (@pxref{Register Machines}), and you will still profit from most vmgen features. @cindex stack item size @cindex size, stack items Stack items all have the same size, so they typically will be as wide as an integer, pointer, or floating-point value. Vmgen supports treating two consecutive stack items as a single value, but anything larger is best kept in some other memory area (e.g., the heap), with pointers to the data on the stack. @cindex instruction stream @cindex immediate arguments Another source of data is immediate arguments VM instructions (in the VM instruction stream). The VM instruction stream is handled similar to a stack in vmgen. @cindex garbage collection @cindex reference counting Vmgen has no built-in support for nor restrictions against @emph{garbage collection}. If you need garbage collection, you need to provide it in your run-time libraries. Using @emph{reference counting} is probably harder, but might be possible (contact us if you are interested). @c reference counting might be possible by including counting code in @c the conversion macros. @c ************************************************************* @chapter Invoking vmgen The usual way to invoke vmgen is as follows: @example vmgen @var{infile} @end example Here @var{infile} is the VM instruction description file, which usually ends in @file{.vmg}. The output filenames are made by taking the basename of @file{infile} (i.e., the output files will be created in the current working directory) and replacing @file{.vmg} with @file{-vm.i}, @file{-disasm.i}, @file{-gen.i}, @file{-labels.i}, @file{-profile.i}, and @file{-peephole.i}. E.g., @command{bison hack/foo.vmg} will create @file{foo-vm.i} etc. The command-line options supported by vmgen are @table @option @cindex -h, command-line option @cindex --help, command-line option @item --help @itemx -h Print a message about the command-line options @cindex -v, command-line option @cindex --version, command-line option @item --version @itemx -v Print version and exit @end table @c env vars GFORTHDIR GFORTHDATADIR @c **************************************************************** @chapter Example @section Example overview There are two versions of the same example for using vmgen: @file{vmgen-ex} and @file{vmgen-ex2} (you can also see Gforth as example, but it uses additional (undocumented) features, and also differs in some other respects). The example implements @emph{mini}, a tiny Modula-2-like language with a small JavaVM-like virtual machine. The difference between the examples is that @file{vmgen-ex} uses many casts, and @file{vmgen-ex2} tries to avoids most casts and uses unions instead. The files provided with each example are: @example Makefile README disasm.c wrapper file engine.c wrapper file peephole.c wrapper file profile.c wrapper file mini-inst.vmg simple VM instructions mini-super.vmg superinstructions (empty at first) mini.h common declarations mini.l scanner mini.y front end (parser, VM code generator) support.c main() and other support functions fib.mini example mini program simple.mini example mini program test.mini example mini program (tests everything) test.out test.mini output stat.awk script for aggregating profile information peephole-blacklist list of instructions not allowed in superinstructions seq2rule.awk script for creating superinstructions @end example For your own interpreter, you would typically copy the following files and change little, if anything: @example disasm.c wrapper file engine.c wrapper file peephole.c wrapper file profile.c wrapper file stat.awk script for aggregating profile information seq2rule.awk script for creating superinstructions @end example You would typically change much in or replace the following files: @example Makefile mini-inst.vmg simple VM instructions mini.h common declarations mini.l scanner mini.y front end (parser, VM code generator) support.c main() and other support functions peephole-blacklist list of instructions not allowed in superinstructions @end example You can build the example by @code{cd}ing into the example's directory, and then typing @samp{make}; you can check that it works with @samp{make check}. You can run run mini programs like this: @example ./mini fib.mini @end example To learn about the options, type @samp{./mini -h}. @section Using profiling to create superinstructions I have not added rules for this in the @file{Makefile} (there are many options for selecting superinstructions, and I did not want to hardcode one into the @file{Makefile}), but there are some supporting scripts, and here's an example: Suppose you want to use @file{fib.mini} and @file{test.mini} as training programs, you get the profiles like this: @example make fib.prof test.prof #takes a few seconds @end example You can aggregate these profiles with @file{stat.awk}: @example awk -f stat.awk fib.prof test.prof @end example The result contains lines like: @example 2 16 36910041 loadlocal lit @end example This means that the sequence @code{loadlocal lit} statically occurs a total of 16 times in 2 profiles, with a dynamic execution count of 36910041. The numbers can be used in various ways to select superinstructions. E.g., if you just want to select all sequences with a dynamic execution count exceeding 10000, you would use the following pipeline: @example awk -f stat.awk fib.prof test.prof| awk '$3>=10000'| #select sequences fgrep -v -f peephole-blacklist| #eliminate wrong instructions awk -f seq2rule.awk| #transform sequences into superinstruction rules sort -k 3 >mini-super.vmg #sort sequences @end example The file @file{peephole-blacklist} contains all instructions that directly access a stack or stack pointer (for mini: @code{call}, @code{return}); the sort step is necessary to ensure that prefixes preceed larger superinstructions. Now you can create a version of mini with superinstructions by just saying @samp{make} @c *************************************************************** @chapter Input File Format Vmgen takes as input a file containing specifications of virtual machine instructions. This file usually has a name ending in @file{.vmg}. Most examples are taken from the example in @file{vmgen-ex}. @section Input File Grammar The grammar is in EBNF format, with @code{@var{a}|@var{b}} meaning ``@var{a} or @var{b}'', @code{@{@var{c}@}} meaning 0 or more repetitions of @var{c} and @code{[@var{d}]} meaning 0 or 1 repetitions of @var{d}. Vmgen input is not free-format, so you have to take care where you put spaces and especially newlines; it's not as bad as makefiles, though: any sequence of spaces and tabs is equivalent to a single space. @example description: {instruction|comment|eval-escape} instruction: simple-inst|superinst simple-inst: ident " (" stack-effect " )" newline c-code newline newline stack-effect: {ident} " --" {ident} super-inst: ident " =" ident {ident} comment: "\ " text newline eval-escape: "\e " text newline @end example @c \+ \- \g \f \c Note that the @code{\}s in this grammar are meant literally, not as C-style encodings for non-printable characters. The C code in @code{simple-inst} must not contain empty lines (because vmgen would mistake that as the end of the simple-inst. The text in @code{comment} and @code{eval-escape} must not contain a newline. @code{Ident} must conform to the usual conventions of C identifiers (otherwise the C compiler would choke on the vmgen output). Vmgen understands a few extensions beyond the grammar given here, but these extensions are only useful for building Gforth. You can find a description of the format used for Gforth in @file{prim}. @subsection @c woanders? The text in @code{eval-escape} is Forth code that is evaluated when vmgen reads the line. If you do not know (and do not want to learn) Forth, you can build the text according to the following grammar; these rules are normally all Forth you need for using vmgen: @example text: stack-decl|type-prefix-decl|stack-prefix-decl stack-decl: "stack " ident ident ident type-prefix-decl: 's" ' string '" ' ("single"|"double") ident "type-prefix" ident stack-prefix-decl: ident "stack-prefix" string @end example Note that the syntax of this code is not checked thoroughly (there are many other Forth program fragments that could be written there). If you know Forth, the stack effects of the non-standard words involved are: @example stack ( "name" "pointer" "type" -- ) ( name execution: -- stack ) type-prefix ( addr u xt1 xt2 n stack "prefix" -- ) single ( -- xt1 xt2 n ) double ( -- xt1 xt2 n ) stack-prefix ( stack "prefix" -- ) @end example @section Simple instructions We will use the following simple VM instruction description as example: @example sub ( i1 i2 -- i ) i = i1-i2; @end example The first line specifies the name of the VM instruction (@code{sub}) and its stack effect (@code{i1 i2 -- i}). The rest of the description is just plain C code. @cindex stack effect The stack effect specifies that @code{sub} pulls two integers from the data stack and puts them in the C variables @code{i1} and @code{i2} (with the rightmost item (@code{i2}) taken from the top of stack) and later pushes one integer (@code{i)) on the data stack (the rightmost item is on the top afterwards). How do we know the type and stack of the stack items? Vmgen uses prefixes, similar to Fortran; in contrast to Fortran, you have to define the prefix first: @example \E s" Cell" single data-stack type-prefix i @end example This defines the prefix @code{i} to refer to the type @code{Cell} (defined as @code{long} in @file{mini.h}) and, by default, to the @code{data-stack}. It also specifies that this type takes one stack item (@code{single}). The type prefix is part of the variable name. Before we can use @code{data-stack} in this way, we have to define it: @example \E stack data-stack sp Cell @end example @c !! use something other than Cell This line defines the stack @code{data-stack}, which uses the stack pointer @code{sp}, and each item has the basic type @code{Cell}; other types have to fit into one or two @code{Cell}s (depending on whether the type is @code{single} or @code{double} wide), and are converted from and to Cells on accessing the @code{data-stack) with conversion macros (@pxref{Conversion macros}). Stacks grow towards lower addresses in vmgen-erated interpreters. We can override the default stack of a stack item by using a stack prefix. E.g., consider the following instruction: @example lit ( #i -- i ) @end example The VM instruction @code{lit} takes the item @code{i} from the instruction stream (indicated by the prefix @code{#}), and pushes it on the (default) data stack. The stack prefix is not part of the variable name. Stack prefixes are defined like this: @example \E inst-stream stack-prefix # @end example This definition defines that the stack prefix @code{#} specifies the ``stack'' @code{inst-stream}. Since the instruction stream behaves a little differently than an ordinary stack, it is predefined, and you do not need to define it. The instruction stream contains instructions and their immediate arguments, so specifying that an argument comes from the instruction stream indicates an immediate argument. Of course, instruction stream arguments can only appear to the left of @code{--} in the stack effect. If there are multiple instruction stream arguments, the leftmost is the first one (just as the intuition suggests). @subsubsection C Code Macros Vmgen recognizes the following strings in the C code part of simple instructions: @table @samp @item SET_IP As far as vmgen is concerned, a VM instruction containing this ends a VM basic block (used in profiling to delimit profiled sequences). On the C level, this also sets the instruction pointer. @item SUPER_END This ends a basic block (for profiling), without a SET_IP. @item TAIL; Vmgen replaces @samp{TAIL;} with code for ending a VM instruction and dispatching the next VM instruction. This happens automatically when control reaches the end of the C code. If you want to have this in the middle of the C code, you need to use @samp{TAIL;}. A typical example is a conditional VM branch: @example if (branch_condition) { SET_IP(target); TAIL; } /* implicit tail follows here */ @end example In this example, @samp{TAIL;} is not strictly necessary, because there is another one implicitly after the if-statement, but using it improves branch prediction accuracy slightly and allows other optimizations. @item SUPER_CONTINUE This indicates that the implicit tail at the end of the VM instruction dispatches the sequentially next VM instruction even if there is a @code{SET_IP} in the VM instruction. This enables an optimization that is not yet implemented in the vmgen-ex code (but in Gforth). The typical application is in conditional VM branches: @example if (branch_condition) { SET_IP(target); TAIL; /* now this TAIL is necessary */ } SUPER_CONTINUE; @end example @end table Note that vmgen is not smart about C-level tokenization, comments, strings, or conditional compilation, so it will interpret even a commented-out SUPER_END as ending a basic block (or, e.g., @samp{RETAIL;} as @samp{TAIL;}). Conversely, vmgen requires the literal presence of these strings; vmgen will not see them if they are hiding in a C preprocessor macro. @subsubsection C Code restrictions Vmgen generates code and performs some optimizations under the assumption that the user-supplied C code does not access the stack pointers or stack items, and that accesses to the instruction pointer only occur through special macros. In general you should heed these restrictions. However, if you need to break these restrictions, read the following. Accessing a stack or stack pointer directly can be a problem for several reasons: @itemize @item You may cache the top-of-stack item in a local variable (that is allocated to a register). This is the most frequent source of trouble. You can deal with it either by not using top-of-stack caching (slowdown factor 1-1.4, depending on machine), or by inserting flushing code (e.g., @samp{IF_spTOS(sp[...] = spTOS);}) at the start and reloading code (e.g., @samp{IF_spTOS(spTOS = sp[0])}) at the end of problematic C code. Vmgen inserts a stack pointer update before the start of the user-supplied C code, so the flushing code has to use an index that corrects for that. In the future, this flushing may be done automatically by mentioning a special string in the C code. @c sometimes flushing and/or reloading unnecessary @item The vmgen-erated code loads the stack items from stack-pointer-indexed memory into variables before the user-supplied C code, and stores them from variables to stack-pointer-indexed memory afterwards. If you do any writes to the stack through its stack pointer in your C code, it will not affact the variables, and your write may be overwritten by the stores after the C code. Similarly, a read from a stack using a stack pointer will not reflect computations of stack items in the same VM instruction. @item Superinstructions keep stack items in variables across the whole superinstruction. So you should not include VM instructions, that access a stack or stack pointer, as components of superinstructions. @end itemize You should access the instruction pointer only through its special macros (@samp{IP}, @samp{SET_IP}, @samp{IPTOS}); this ensure that these macros can be implemented in several ways for best performance. @samp{IP} points to the next instruction, and @samp{IPTOS} is its contents. @section Superinstructions Here is an example of a superinstruction definition: @example lit_sub = lit sub @end example @code{lit_sub} is the name of the superinstruction, and @code{lit} and @code{sub} are its components. This superinstruction performs the same action as the sequence @code{lit} and @code{sub}. It is generated automatically by the VM code generation functions whenever that sequence occurs, so you only need to add this definition if you want to use this superinstruction (and even that can be partially automatized, @pxref{...}). Vmgen requires that the component instructions are simple instructions defined before superinstructions using the components. Currently, vmgen also requires that all the subsequences at the start of a superinstruction (prefixes) must be defined as superinstruction before the superinstruction. I.e., if you want to define a superinstruction @example sumof5 = add add add add @end example you first have to define @example add ( n1 n2 -- n ) n = n1+n2; sumof3 = add add sumof4 = add add add @end example Here, @code{sumof4} is the longest prefix of @code{sumof5}, and @code{sumof3} is the longest prefix of @code{sumof4}. Note that vmgen assumes that only the code it generates accesses stack pointers, the instruction pointer, and various stack items, and it performs optimizations based on this assumption. Therefore, VM instructions that change the instruction pointer should only be used as last component; a VM instruction that accesses a stack pointer should not be used as component at all. Vmgen does not check these restrictions, they just result in bugs in your interpreter. @c ******************************************************************** @chapter Using the generated code The easiest way to create a working VM interpreter with vmgen is probably to start with one of the examples, and modify it for your purposes. This chapter is just the reference manual for the macros etc. used by the generated code, and the other context expected by the generated code, and what you can do with the various generated files. @section VM engine The VM engine is the VM interpreter that executes the VM code. It is essential for an interpretive system. The main file generated for the VM interpreter is @file{@var{name}-vm.i}. It uses the following macros and variables (and you have to define them): @table @code @item LABEL(@var{inst_name}) This is used just before each VM instruction to provide a jump or @code{switch} label (the @samp{:} is provided by vmgen). For switch dispatch this should expand to @samp{case @var{label}}; for threaded-code dispatch this should just expand to @samp{case @var{label}}. In either case @var{label} is usually the @var{inst_name} with some prefix or suffix to avoid naming conflicts. @item NAME(@var{inst_name_string}) Called on entering a VM instruction with a string containing the name of the VM instruction as parameter. In normal execution this should be a noop, but for tracing this usually prints the name, and possibly other information (several VM registers in our example). @item DEF_CA Usually empty. Called just inside a new scope at the start of a VM instruction. Can be used to define variables that should be visible during every VM instruction. If you define this macro as non-empty, you have to provide the finishing @samp{;} in the macro. @item NEXT_P0 NEXT_P1 NEXT_P2 The three parts of instruction dispatch. They can be defined in different ways for best performance on various processors (see @file{engine.c} in the example or @file{engine/threaded.h} in Gforth). @samp{NEXT_P0} is invoked right at the start of the VM isntruction (but after @samp{DEF_CA}), @samp{NEXT_P1} right after the user-supplied C code, and @samp{NEXT_P2} at the end. The actual jump has to be performed by @samp{NEXT_P2}. The simplest variant is if @samp{NEXT_P2} does everything and the other macros do nothing. Then also related macros like @samp{IP}, @samp{SET_IP}, @samp{IP}, @samp{INC_IP} and @samp{IPTOS} are very straightforward to define. For switch dispatch this code consists just of a jump to the dispatch code (@samp{goto next_inst;} in our example; for direct threaded code it consists of something like @samp{({cfa=*ip++; goto *cfa;})}. Pulling code (usually the @samp{cfa=*ip;}) up into @samp{NEXT_P1} usually does not cause problems, but pulling things up into @samp{NEXT_P0} usually requires changing the other macros (and, at least for Gforth on Alpha, it does not buy much, because the compiler often manages to schedule the relevant stuff up by itself). An even more extreme variant is to pull code up even further, into, e.g., NEXT_P1 of the previous VM instruction (prefetching, useful on PowerPCs). @item INC_IP(@var{n}) This increments IP by @var{n}. @item vm_@var{A}2@var{B}(a,b) Type casting macro that assigns @samp{a} (of type @var{A}) to @samp{b} (of type @var{B}). This is mainly used for getting stack items into variables and back. So you need to define macros for every combination of stack basic type (@code{Cell} in our example) and type-prefix types used with that stack (in both directions). For the type-prefix type, you use the type-prefix (not the C type string) as type name (e.g., @samp{vm_Cell2i}, not @samp{vm_Cell2Cell}). In addition, you have to define a vm_@var{X}2@var{X} macro for the stack basic type (used in superinstructions). The stack basic type for the predefined @samp{inst-stream} is @samp{Cell}. If you want a stack with the same item size, making its basic type @samp{Cell} usually reduces the number of macros you have to define. Here our examples differ a lot: @file{vmgen-ex} uses casts in these macros, whereas @file{vmgen-ex2} uses union-field selection (or assignment to union fields). @item vm_two@var{A}2@var{B}(a1,a2,b) @item vm_@var{B}2two@var{A}(b,a1,a2) Conversions between two stack items (@code{a1}, @code{a2}) and a variable @code{b} of a type that takes two stack items. This does not occur in our small examples, but you can look at Gforth for examples. @item @var{stackpointer} For each stack used, the stackpointer name given in the stack declaration is used. For a regular stack this must be an l-expression; typically it is a variable declared as a pointer to the stack's basic type. For @samp{inst-stream}, the name is @samp{IP}, and it can be a plain r-value; typically it is a macro that abstracts away the differences between the various implementations of NEXT_P*. @item @var{stackpointer}TOS The top-of-stack for the stack pointed to by @var{stackpointer}. If you are using top-of-stack caching for that stack, this should be defined as variable; if you are not using top-of-stack caching for that stack, this should be a macro expanding to @samp{@var{stackpointer}[0]}. The stack pointer for the predefined @samp{inst-stream} is called @samp{IP}, so the top-of-stack is called @samp{IPTOS}. @item IF_@var{stackpointer}TOS(@var{expr}) Macro for executing @var{expr}, if top-of-stack caching is used for the @var{stackpointer} stack. I.e., this should do @var{expr} if there is top-of-stack caching for @var{stackpointer}; otherwise it should do nothing. @item VM_DEBUG If this is defined, the tracing code will be compiled in (slower interpretation, but better debugging). Our example compiles two versions of the engine, a fast-running one that cannot trace, and one with potential tracing and profiling. @item vm_debug Needed only if @samp{VM_DEBUG} is defined. If this variable contains true, the VM instructions produce trace output. It can be turned on or off at any time. @item vm_out Needed only if @samp{VM_DEBUG} is defined. Specifies the file on which to print the trace output (type @samp{FILE *}). @item printarg_@var{type}(@var{value}) Needed only if @samp{VM_DEBUG} is defined. Macro or function for printing @var{value} in a way appropriate for the @var{type}. This is used for printing the values of stack items during tracing. @var{Type} is normally the type prefix specified in a @code{type-prefix} definition (e.g., @samp{printarg_i}); in superinstructions it is currently the basic type of the stack. @end table The file @file{@var{name}-labels.i} is used for enumerating or listing all virtual machine instructions and uses the following macro: @table @samp @item INST_ADDR(@var{inst_name}) For switch dispatch, this is just the name of the switch label (the same name as used in @samp{LABEL(@var{inst_name})}). For threaded-code dispatch, this is the address of the label defined in @samp{LABEL(@var{inst_name})}); the address is taken with @samp{&&} (@pxref{labels-as-values}). @end table @section Stacks, types, and prefixes Invocation Input Syntax Concepts: Front end, VM, Stacks, Types, input stream Contact Required changes: vm_...2... -> two arguments "vm_two...2...(arg1,arg2,arg3);" -> "vm_two...2...(arg3,arg1,arg2)" (no ";"). define INST_ADDR and LABEL define VM_IS_INST also for disassembler