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widget
methods:doc-parent-w doc-act doc-name$ doc-x doc-y doc-w doc-h doc-d doc-gap doc-baseline doc-kerning doc-raise doc-border doc-borderv doc-bordert doc-borderl doc-w-color doc-draw-init doc-draw doc-split doc-lastfit doc-hglue doc-dglue doc-vglue doc-hglue doc-dglue doc-vglue doc-xywh doc-xywhd doc-!resize doc-!size doc-dispose-widget doc-.widget doc-par-split doc-resized
Components are composed using a boxes&glue model similar to LaTeX, including paragraph breaking. For the sake of simplicity and portability, MINOS2 only supports a single window, and uses OpenGL for rendering.
MINOS2 furthermore supports animations with the animation
class.
A color index texture is used for different color schemes, and
transition between neighboring schemes can also be animated.
doc->animate
You can create named color indexes and assign them color values for the currently active color scheme.
doc-color: doc-new-color: doc-text-color: doc-text-emoji-color: doc-fade-color: doc-text-emoji-fade-color: doc-re-color doc-re-text-color doc-re-emoji-color doc-re-fade-color doc-re-text-emoji-fade-color
For a number of specific objects, there are early bound methods, that only work on these objects
doc-vp-top doc-vp-bottom doc-vp-left doc-vp-right doc-vp-reslide doc-vp-needed