A starship receives a distress signal from a cold-sleep colony ship
launched X years before, to an unexplored section of space. When they
arrive, they discover that the entire colony ship is under the death
sentence (or has already been killed) because a native killed one of the
colony ship's scouts. The reason was that the scout violated
The crew of the starship is soon under the same death penalty.
Evidence shows that the scout had a slight xenophobia--("Well within
bounds, though--he was a scout, after all.") The aliens happen to be
horned hominids, vaguely Satanic looking. Further examination shows that
the scout also had a strongly religious background.
Eventually, peculiarities in the alien culture are explained when it's
discovered that they are telepathic in some ways, and that
This scenario depends upon a universe where telepathy is not
impossible but is also not present among any of the players and probably
not common or reliable in player space. I've never run it because I
haven't had any brilliant thoughts about a society created by
graminivorous telepaths.
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Email: Alexander Forst-Rakoczy