Musketter Land

Author: William <william@duvi.eskom.co.za>
Length: Long
Genre: Fantasy
Type: Quest, Campaign
Setting: Any

The Plot

On the Island of Ro, there are four countries - the Olven Woods - inhabited by the Olden Elves, Arabica - a nation based on arabian culture, Arthuria - a culture based on Arthurian Culture and Musketterland - based on the Three Musketeers - just no muskets :-)

Olden Elves - these are a bunch of stuckup elves that would love to destroy all the other races on the island and recover all the elven territories.

Normal Elves - these are elves that live freely amongst the humans.

Dwarves - dissapeared hundreds of years ago into their mountain strongholds - after defeating the elves in battle - basically giving the humans space to conquer the world.

Gnomes - allied with the dwarves - nobody knows where they now are. Halflings - very secretive and seldom seen - similar to leprechauns.

About 50 years ago the Arabics and Arthurians were at war - by the time they stopped fighting the arabics had conquered one of the arthurian provinces (neighbouring the Olven Woods). The elves have now decided it is time to recapture the lost territories - so how to do it :-)

Decimian - High Priestess of Elventia (The goddess of Elves) has undertaken a journey with a few followers to get the Arthurian and Arabics to go to war - their first stop was in Arthuia where they managed to steal a missive from King Arthur to a fellow. They then proceeded to Mussketter land where they aim to get a letter copied by a scribe, the letter will be forged in King Arthur's script, the letter will be addressed to Sir Lancelot - Captain of the Arthurian Army - and be an order to attack the captured province in full force. - Decimian is hoping that this will spar a war between Arthuria and Arabica.

Dacimians idea is then to get Arabica to attack Musketterland as well so that all the enemy cultures are at war.

Initial adventure

The party is in Musketterland when they are approached by the local Parchment Maker and asked to find his daughter - she disappeared the day before while looking after his shop - without leaving a note or anything - and taking only her brushes and parchment with her....

This becomes a detective adventure where the party need to find her

In the same street as the parchment maker are a Pottery - Potter and Apprentice, and a blacksmith.

If asked what they saw - the blacksmith saw

  1. 10:00 A hunched up man in a brown cape - went into the shop and came out after 30minutes
  2. 12:15 A young woman - also about 30 minutes
  3. 16:45 A Knight (Soldier of the Cardinal) - stayed only 5 minutes

If asked the Potter saw

  1. As above
  2. As above
  3. did not see the knight

(The potter is very difficult and insists that he never left the front desk - if pushed he admits going out for lunch at about 13:00, when the apprentice was in charge)

The apprentice saw - a beautiful elven woman go into the shop - but never saw her leave. By description the elven woman is obviously an Olden Elf - rarely seen in these parts - but the Apprentice swears she never left.

The man in the brown cloak is in fact the girls boyfriend and (could be carrying flowers) just came to visit her.

The young lady came to have a love letter written for her boyfriend. Her money - 1sp is actually in the till - she will be coming back the next day to collect her note - only the girl knows this.

The Knight - a soldier in the cardinal's guard (the bad guys - allied with the Arthurians) - he was also coming for a love letter but there was nobody in the shop and he left without placing his order.

The Olven Lady - you guessed it - Decimian - she offers the girl 100gp to copy the note - (an elf can't copy the note - elves cannot forge human script well enough - and also it could be scried by magic that it was touched by an elf). Decimian has taken the young girl to an ancient olven temple about 50 miles outside of town, where she will do the work

Notes : The elves do not want to hurt anyone and would rather let the party see what they are doing before hurting them.

The girl will want to finish the note - and earn her 100gp - (5 years income) so will insist on staying - the best the party will be able to do is to let her father know she will return soon.

Clues to where she has been taken - going out the back entrance there are two sets of prints, an olven foot and the girl's bare feet.

Decimian is wearing the symbol of her church (a red circle) seen by the potters apprentice and with research it can be found that an old temple exists in the woods....

Future Adventures

Sound Fun

Well this is my current campaign - the first adventure laid out above has just been done :-)

Any more detail you want let me know :-)


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Email: Alexander Forst-Rakoczy