Secret Nation

Author: Alaric B. Williams <alaric@abwillms.demon.co.uk>
Length: Medium
Genre: Sci-Fi, Cyberpunk
Type: Investigation, Intrigue
Setting: Any

The Plot

Netrunner PC is asked by journalist to intercept terms of treaty/declaration of war due to be sent from enemy HQ to Whitehouse. PC is to hack into communications node in the middle of the Pacific, set up a filter for that message, and basically sit and wait for it. Simple enough.

However, while waiting, with a puff of error messages, a shocked looking NPC materialises in the Node. He was connected through to his girlfriend on holiday somewhere when the line broke up and he appeared here. He knows little about comms and is mostly shocked. When the PC tells him to send a hangup code, which should clear the problem, it doesn't seem to work. Just brings up cryptic error messages that give slight clue:

'NODE #2342876123@NORTHPOLE - Invalid security access block, request packet denied'

Typical computer gibberish. Anyway, the message duly turns up, and the PC flits off to sell it to his journalist, who will publish it long before the official release date, getting tonnes of money.

Anyway, a couple of missions later, the same NPC who was in the Node is found in the PCs house - sitting in the lounge when the PC gets home. He is a mostly cybernetic type, who head butted a speeding bullet a few years ago, and has lost most of his personality. He is a programmed killing machine under the control of a secret nation on the North Pole.

Anyway, he is very obtuse in talking, and sounds kinda mechanical and flat. Answering all the PCs questions, although not very usefully, he takes the PC outside to a small unmarked van. Any attempts at attack he will simply dodge with unbelievable speed, thanks to his super hi-tech cyberware. If necessary, he will pick up and carry the PC. But he will not hurt them.

When he gets them to the truck, inside is a powerful microwave transmitter and a weird gadget, which is a very advanced network access device - it scans in your entire molecular structure, converting you to energy in the process. As you are actually in there rather than having senses fed back to your brain through cables, the interaction quality is superb, plus the fact that you can be rematerialised at another similar doorway.

This doorway leads to an assembly hall at the North Pole nation, who are a secret society trying to sort out the screwed up economic state of the planet for purely moral reasons. They have several underground bases, and are alleviated of the problems of cold arctic conditions by having everything exist in computers. They only materialise in the real world to fix things and perform assassinations etc. in the real world. They have good motives, but will kill, lie, and cheat to reach them.

Anyway, their interest with the PC is what was he doing intercepting that treaty? They are suspicious that if they have successfully kept an entire nation secret by keeping it solely in a few kilos of computer, another group might, possibly intent upon world dictatorship, and they suspect the PC of being an agent.

Which basically leaves the PC with a few choices:

  1. Work out a way of convincing them of his purely monetary motives for taking the data
  2. Try and escape, possibly to alert world governments of the secret nation if they are vindictive
  3. While doing one of the above, stumble across a REAL other secret nation devoted to world power!!!
  4. Join the secret nation and get some cool software/cyberware, becoming one of their real world operatives

[The Net Book of Plots Home Page]
Email: Alexander Forst-Rakoczy