--- gforth/doc/vmgen.texi 2002/05/28 08:54:28 1.2 +++ gforth/doc/vmgen.texi 2002/08/08 08:33:06 1.7 @@ -29,8 +29,8 @@ machine code. @end itemize Such a division is usually used in interpreters, for modularity as well -as for efficiency reasons. The virtual machine code is typically passed -between front end and virtual machine interpreter in memory, like in a +as for efficiency. The virtual machine code is typically passed between +front end and virtual machine interpreter in memory, like in a load-and-go compiler; this avoids the complexity and time cost of writing the code to a file and reading it again. @@ -129,7 +129,6 @@ Vmgen makes it even easier to implement techniques for building efficient interpreters. @c ******************************************************************** - @chapter Concepts @c -------------------------------------------------------------------- @@ -156,8 +155,7 @@ In this framework, vmgen supports buildi other component dealing with VM instructions. It does not have any support for the front end, apart from VM code generation support. The front end can be implemented with classical compiler front-end -techniques, which are supported by tools like @command{flex} and -@command{bison}. +techniques, supported by tools like @command{flex} and @command{bison}. The intermediate representation is usually just internal to the interpreter, but some systems also support saving it to a file, either @@ -166,6 +164,879 @@ Vmgen currently has no special support f information in the instruction descriptions can be helpful, and we are open for feature requests and suggestions. +@section Data handling + +@cindex stack machine +@cindex register machine +Most VMs use one or more stacks for passing temporary data between VM +instructions. Another option is to use a register machine architecture +for the virtual machine; however, this option is either slower or +significantly more complex to implement than a stack machine architecture. + +Vmgen has special support and optimizations for stack VMs, making their +implementation easy and efficient. + +You can also implement a register VM with vmgen (@pxref{Register +Machines}), and you will still profit from most vmgen features. + +@cindex stack item size +@cindex size, stack items +Stack items all have the same size, so they typically will be as wide as +an integer, pointer, or floating-point value. Vmgen supports treating +two consecutive stack items as a single value, but anything larger is +best kept in some other memory area (e.g., the heap), with pointers to +the data on the stack. + +@cindex instruction stream +@cindex immediate arguments +Another source of data is immediate arguments VM instructions (in the VM +instruction stream). The VM instruction stream is handled similar to a +stack in vmgen. + +@cindex garbage collection +@cindex reference counting +Vmgen has no built-in support for nor restrictions against @emph{garbage +collection}. If you need garbage collection, you need to provide it in +your run-time libraries. Using @emph{reference counting} is probably +harder, but might be possible (contact us if you are interested). +@c reference counting might be possible by including counting code in +@c the conversion macros. + +@section Dispatch + +Understanding this section is probably not necessary for using vmgen, +but it may help. You may want to skip it now, and read it if you find statements about dispatch methods confusing. + +After executing one VM instruction, the VM interpreter has to dispatch +the next VM instruction (vmgen calls the dispatch routine @samp{NEXT}). +Vmgen supports two methods of dispatch: + +@table + +@item switch dispatch +In this method the VM interpreter contains a giant @code{switch} +statement, with one @code{case} for each VM instruction. The VM +instructions are represented by integers (e.g., produced by an +@code{enum}) in the VM code, and dipatch occurs by loading the next +integer from the VM code, @code{switch}ing on it, and continuing at the +appropriate @code{case}; after executing the VM instruction, jump back +to the dispatch code. + +@item threaded code +This method represents a VM instruction in the VM code by the address of +the start of the machine code fragment for executing the VM instruction. +Dispatch consists of loading this address, jumping to it, and +incrementing the VM instruction pointer. Typically the threaded-code +dispatch code is appended directly to the code for executing the VM +instruction. Threaded code cannot be implemented in ANSI C, but it can +be implemented using GNU C's labels-as-values extension (@pxref{labels +as values}). + +@end table + +@c ************************************************************* +@chapter Invoking vmgen + +The usual way to invoke vmgen is as follows: + +@example +vmgen @var{infile} +@end example + +Here @var{infile} is the VM instruction description file, which usually +ends in @file{.vmg}. The output filenames are made by taking the +basename of @file{infile} (i.e., the output files will be created in the +current working directory) and replacing @file{.vmg} with @file{-vm.i}, +@file{-disasm.i}, @file{-gen.i}, @file{-labels.i}, @file{-profile.i}, +and @file{-peephole.i}. E.g., @command{bison hack/foo.vmg} will create +@file{foo-vm.i} etc. + +The command-line options supported by vmgen are + +@table @option + +@cindex -h, command-line option +@cindex --help, command-line option +@item --help +@itemx -h +Print a message about the command-line options + +@cindex -v, command-line option +@cindex --version, command-line option +@item --version +@itemx -v +Print version and exit +@end table + +@c env vars GFORTHDIR GFORTHDATADIR + +@c **************************************************************** +@chapter Example + +@section Example overview + +There are two versions of the same example for using vmgen: +@file{vmgen-ex} and @file{vmgen-ex2} (you can also see Gforth as +example, but it uses additional (undocumented) features, and also +differs in some other respects). The example implements @emph{mini}, a +tiny Modula-2-like language with a small JavaVM-like virtual machine. +The difference between the examples is that @file{vmgen-ex} uses many +casts, and @file{vmgen-ex2} tries to avoids most casts and uses unions +instead. + +The files provided with each example are: + +@example +Makefile +README +disasm.c wrapper file +engine.c wrapper file +peephole.c wrapper file +profile.c wrapper file +mini-inst.vmg simple VM instructions +mini-super.vmg superinstructions (empty at first) +mini.h common declarations +mini.l scanner +mini.y front end (parser, VM code generator) +support.c main() and other support functions +fib.mini example mini program +simple.mini example mini program +test.mini example mini program (tests everything) +test.out test.mini output +stat.awk script for aggregating profile information +peephole-blacklist list of instructions not allowed in superinstructions +seq2rule.awk script for creating superinstructions +@end example + +For your own interpreter, you would typically copy the following files +and change little, if anything: + +@example +disasm.c wrapper file +engine.c wrapper file +peephole.c wrapper file +profile.c wrapper file +stat.awk script for aggregating profile information +seq2rule.awk script for creating superinstructions +@end example + +You would typically change much in or replace the following files: + +@example +Makefile +mini-inst.vmg simple VM instructions +mini.h common declarations +mini.l scanner +mini.y front end (parser, VM code generator) +support.c main() and other support functions +peephole-blacklist list of instructions not allowed in superinstructions +@end example + +You can build the example by @code{cd}ing into the example's directory, +and then typing @samp{make}; you can check that it works with @samp{make +check}. You can run run mini programs like this: + +@example +./mini fib.mini +@end example + +To learn about the options, type @samp{./mini -h}. + +@section Using profiling to create superinstructions + +I have not added rules for this in the @file{Makefile} (there are many +options for selecting superinstructions, and I did not want to hardcode +one into the @file{Makefile}), but there are some supporting scripts, and +here's an example: + +Suppose you want to use @file{fib.mini} and @file{test.mini} as training +programs, you get the profiles like this: + +@example +make fib.prof test.prof #takes a few seconds +@end example + +You can aggregate these profiles with @file{stat.awk}: + +@example +awk -f stat.awk fib.prof test.prof +@end example + +The result contains lines like: + +@example + 2 16 36910041 loadlocal lit +@end example + +This means that the sequence @code{loadlocal lit} statically occurs a +total of 16 times in 2 profiles, with a dynamic execution count of +36910041. + +The numbers can be used in various ways to select superinstructions. +E.g., if you just want to select all sequences with a dynamic +execution count exceeding 10000, you would use the following pipeline: + +@example +awk -f stat.awk fib.prof test.prof| +awk '$3>=10000'| #select sequences +fgrep -v -f peephole-blacklist| #eliminate wrong instructions +awk -f seq2rule.awk| #transform sequences into superinstruction rules +sort -k 3 >mini-super.vmg #sort sequences +@end example + +The file @file{peephole-blacklist} contains all instructions that +directly access a stack or stack pointer (for mini: @code{call}, +@code{return}); the sort step is necessary to ensure that prefixes +preceed larger superinstructions. + +Now you can create a version of mini with superinstructions by just +saying @samp{make} + +@c *************************************************************** +@chapter Input File Format + +Vmgen takes as input a file containing specifications of virtual machine +instructions. This file usually has a name ending in @file{.vmg}. + +Most examples are taken from the example in @file{vmgen-ex}. + +@section Input File Grammar + +The grammar is in EBNF format, with @code{@var{a}|@var{b}} meaning +``@var{a} or @var{b}'', @code{@{@var{c}@}} meaning 0 or more repetitions +of @var{c} and @code{[@var{d}]} meaning 0 or 1 repetitions of @var{d}. + +Vmgen input is not free-format, so you have to take care where you put +spaces and especially newlines; it's not as bad as makefiles, though: +any sequence of spaces and tabs is equivalent to a single space. + +@example +description: {instruction|comment|eval-escape} + +instruction: simple-inst|superinst + +simple-inst: ident " (" stack-effect " )" newline c-code newline newline + +stack-effect: {ident} " --" {ident} + +super-inst: ident " =" ident {ident} + +comment: "\ " text newline + +eval-escape: "\e " text newline +@end example +@c \+ \- \g \f \c + +Note that the @code{\}s in this grammar are meant literally, not as +C-style encodings for non-printable characters. + +The C code in @code{simple-inst} must not contain empty lines (because +vmgen would mistake that as the end of the simple-inst. The text in +@code{comment} and @code{eval-escape} must not contain a newline. +@code{Ident} must conform to the usual conventions of C identifiers +(otherwise the C compiler would choke on the vmgen output). + +Vmgen understands a few extensions beyond the grammar given here, but +these extensions are only useful for building Gforth. You can find a +description of the format used for Gforth in @file{prim}. + +@subsection +@c woanders? +The text in @code{eval-escape} is Forth code that is evaluated when +vmgen reads the line. If you do not know (and do not want to learn) +Forth, you can build the text according to the following grammar; these +rules are normally all Forth you need for using vmgen: + +@example +text: stack-decl|type-prefix-decl|stack-prefix-decl + +stack-decl: "stack " ident ident ident +type-prefix-decl: + 's" ' string '" ' ("single"|"double") ident "type-prefix" ident +stack-prefix-decl: ident "stack-prefix" string +@end example + +Note that the syntax of this code is not checked thoroughly (there are +many other Forth program fragments that could be written there). + +If you know Forth, the stack effects of the non-standard words involved +are: + +@example +stack ( "name" "pointer" "type" -- ) + ( name execution: -- stack ) +type-prefix ( addr u xt1 xt2 n stack "prefix" -- ) +single ( -- xt1 xt2 n ) +double ( -- xt1 xt2 n ) +stack-prefix ( stack "prefix" -- ) +@end example + + +@section Simple instructions + +We will use the following simple VM instruction description as example: + +@example +sub ( i1 i2 -- i ) +i = i1-i2; +@end example + +The first line specifies the name of the VM instruction (@code{sub}) and +its stack effect (@code{i1 i2 -- i}). The rest of the description is +just plain C code. + +@cindex stack effect +The stack effect specifies that @code{sub} pulls two integers from the +data stack and puts them in the C variables @code{i1} and @code{i2} (with +the rightmost item (@code{i2}) taken from the top of stack) and later +pushes one integer (@code{i)) on the data stack (the rightmost item is +on the top afterwards). + +How do we know the type and stack of the stack items? Vmgen uses +prefixes, similar to Fortran; in contrast to Fortran, you have to +define the prefix first: + +@example +\E s" Cell" single data-stack type-prefix i +@end example + +This defines the prefix @code{i} to refer to the type @code{Cell} +(defined as @code{long} in @file{mini.h}) and, by default, to the +@code{data-stack}. It also specifies that this type takes one stack +item (@code{single}). The type prefix is part of the variable name. + +Before we can use @code{data-stack} in this way, we have to define it: + +@example +\E stack data-stack sp Cell +@end example +@c !! use something other than Cell + +This line defines the stack @code{data-stack}, which uses the stack +pointer @code{sp}, and each item has the basic type @code{Cell}; other +types have to fit into one or two @code{Cell}s (depending on whether the +type is @code{single} or @code{double} wide), and are converted from and +to Cells on accessing the @code{data-stack) with conversion macros +(@pxref{Conversion macros}). Stacks grow towards lower addresses in +vmgen-erated interpreters. + +We can override the default stack of a stack item by using a stack +prefix. E.g., consider the following instruction: + +@example +lit ( #i -- i ) +@end example + +The VM instruction @code{lit} takes the item @code{i} from the +instruction stream (indicated by the prefix @code{#}), and pushes it on +the (default) data stack. The stack prefix is not part of the variable +name. Stack prefixes are defined like this: + +@example +\E inst-stream stack-prefix # +@end example + +This definition defines that the stack prefix @code{#} specifies the +``stack'' @code{inst-stream}. Since the instruction stream behaves a +little differently than an ordinary stack, it is predefined, and you do +not need to define it. + +The instruction stream contains instructions and their immediate +arguments, so specifying that an argument comes from the instruction +stream indicates an immediate argument. Of course, instruction stream +arguments can only appear to the left of @code{--} in the stack effect. +If there are multiple instruction stream arguments, the leftmost is the +first one (just as the intuition suggests). + +@subsubsection C Code Macros + +Vmgen recognizes the following strings in the C code part of simple +instructions: + +@table @samp + +@item SET_IP +As far as vmgen is concerned, a VM instruction containing this ends a VM +basic block (used in profiling to delimit profiled sequences). On the C +level, this also sets the instruction pointer. + +@item SUPER_END +This ends a basic block (for profiling), without a SET_IP. + +@item TAIL; +Vmgen replaces @samp{TAIL;} with code for ending a VM instruction and +dispatching the next VM instruction. This happens automatically when +control reaches the end of the C code. If you want to have this in the +middle of the C code, you need to use @samp{TAIL;}. A typical example +is a conditional VM branch: + +@example +if (branch_condition) { + SET_IP(target); TAIL; +} +/* implicit tail follows here */ +@end example + +In this example, @samp{TAIL;} is not strictly necessary, because there +is another one implicitly after the if-statement, but using it improves +branch prediction accuracy slightly and allows other optimizations. + +@item SUPER_CONTINUE +This indicates that the implicit tail at the end of the VM instruction +dispatches the sequentially next VM instruction even if there is a +@code{SET_IP} in the VM instruction. This enables an optimization that +is not yet implemented in the vmgen-ex code (but in Gforth). The +typical application is in conditional VM branches: + +@example +if (branch_condition) { + SET_IP(target); TAIL; /* now this TAIL is necessary */ +} +SUPER_CONTINUE; +@end example + +@end table + +Note that vmgen is not smart about C-level tokenization, comments, +strings, or conditional compilation, so it will interpret even a +commented-out SUPER_END as ending a basic block (or, e.g., +@samp{RETAIL;} as @samp{TAIL;}). Conversely, vmgen requires the literal +presence of these strings; vmgen will not see them if they are hiding in +a C preprocessor macro. + + +@subsubsection C Code restrictions + +Vmgen generates code and performs some optimizations under the +assumption that the user-supplied C code does not access the stack +pointers or stack items, and that accesses to the instruction pointer +only occur through special macros. In general you should heed these +restrictions. However, if you need to break these restrictions, read +the following. + +Accessing a stack or stack pointer directly can be a problem for several +reasons: + +@itemize + +@item +You may cache the top-of-stack item in a local variable (that is +allocated to a register). This is the most frequent source of trouble. +You can deal with it either by not using top-of-stack caching (slowdown +factor 1-1.4, depending on machine), or by inserting flushing code +(e.g., @samp{IF_spTOS(sp[...] = spTOS);}) at the start and reloading +code (e.g., @samp{IF_spTOS(spTOS = sp[0])}) at the end of problematic C +code. Vmgen inserts a stack pointer update before the start of the +user-supplied C code, so the flushing code has to use an index that +corrects for that. In the future, this flushing may be done +automatically by mentioning a special string in the C code. +@c sometimes flushing and/or reloading unnecessary + +@item +The vmgen-erated code loads the stack items from stack-pointer-indexed +memory into variables before the user-supplied C code, and stores them +from variables to stack-pointer-indexed memory afterwards. If you do +any writes to the stack through its stack pointer in your C code, it +will not affact the variables, and your write may be overwritten by the +stores after the C code. Similarly, a read from a stack using a stack +pointer will not reflect computations of stack items in the same VM +instruction. + +@item +Superinstructions keep stack items in variables across the whole +superinstruction. So you should not include VM instructions, that +access a stack or stack pointer, as components of superinstructions. + +@end itemize + +You should access the instruction pointer only through its special +macros (@samp{IP}, @samp{SET_IP}, @samp{IPTOS}); this ensure that these +macros can be implemented in several ways for best performance. +@samp{IP} points to the next instruction, and @samp{IPTOS} is its +contents. + + +@section Superinstructions + +Here is an example of a superinstruction definition: + +@example +lit_sub = lit sub +@end example + +@code{lit_sub} is the name of the superinstruction, and @code{lit} and +@code{sub} are its components. This superinstruction performs the same +action as the sequence @code{lit} and @code{sub}. It is generated +automatically by the VM code generation functions whenever that sequence +occurs, so you only need to add this definition if you want to use this +superinstruction (and even that can be partially automatized, +@pxref{...}). + +Vmgen requires that the component instructions are simple instructions +defined before superinstructions using the components. Currently, vmgen +also requires that all the subsequences at the start of a +superinstruction (prefixes) must be defined as superinstruction before +the superinstruction. I.e., if you want to define a superinstruction + +@example +sumof5 = add add add add +@end example + +you first have to define + +@example +add ( n1 n2 -- n ) +n = n1+n2; + +sumof3 = add add +sumof4 = add add add +@end example + +Here, @code{sumof4} is the longest prefix of @code{sumof5}, and @code{sumof3} +is the longest prefix of @code{sumof4}. + +Note that vmgen assumes that only the code it generates accesses stack +pointers, the instruction pointer, and various stack items, and it +performs optimizations based on this assumption. Therefore, VM +instructions that change the instruction pointer should only be used as +last component; a VM instruction that accesses a stack pointer should +not be used as component at all. Vmgen does not check these +restrictions, they just result in bugs in your interpreter. + +@c ******************************************************************** +@chapter Using the generated code + +The easiest way to create a working VM interpreter with vmgen is +probably to start with one of the examples, and modify it for your +purposes. This chapter is just the reference manual for the macros +etc. used by the generated code, and the other context expected by the +generated code, and what you can do with the various generated files. + + +@section VM engine + +The VM engine is the VM interpreter that executes the VM code. It is +essential for an interpretive system. + +Vmgen supports two methods of VM instruction dispatch: @emph{threaded +code} (fast, but gcc-specific), and @emph{switch dispatch} (slow, but +portable across C compilers); you can use conditional compilation +(@samp{defined(__GNUC__)}) to choose between these methods, and our +example does so. + +For both methods, the VM engine is contained in a C-level function. +Vmgen generates most of the contents of the function for you +(@file{@var{name}-vm.i}), but you have to define this function, and +macros and variables used in the engine, and initialize the variables. +In our example the engine function also includes +@file{@var{name}-labels.i} (@pxref{VM instruction table}). + +The following macros and variables are used in @file{@var{name}-vm.i}: + +@table @code + +@item LABEL(@var{inst_name}) +This is used just before each VM instruction to provide a jump or +@code{switch} label (the @samp{:} is provided by vmgen). For switch +dispatch this should expand to @samp{case @var{label}}; for +threaded-code dispatch this should just expand to @samp{case +@var{label}}. In either case @var{label} is usually the @var{inst_name} +with some prefix or suffix to avoid naming conflicts. + +@item NAME(@var{inst_name_string}) +Called on entering a VM instruction with a string containing the name of +the VM instruction as parameter. In normal execution this should be a +noop, but for tracing this usually prints the name, and possibly other +information (several VM registers in our example). + +@item DEF_CA +Usually empty. Called just inside a new scope at the start of a VM +instruction. Can be used to define variables that should be visible +during every VM instruction. If you define this macro as non-empty, you +have to provide the finishing @samp{;} in the macro. + +@item NEXT_P0 NEXT_P1 NEXT_P2 +The three parts of instruction dispatch. They can be defined in +different ways for best performance on various processors (see +@file{engine.c} in the example or @file{engine/threaded.h} in Gforth). +@samp{NEXT_P0} is invoked right at the start of the VM isntruction (but +after @samp{DEF_CA}), @samp{NEXT_P1} right after the user-supplied C +code, and @samp{NEXT_P2} at the end. The actual jump has to be +performed by @samp{NEXT_P2}. + +The simplest variant is if @samp{NEXT_P2} does everything and the other +macros do nothing. Then also related macros like @samp{IP}, +@samp{SET_IP}, @samp{IP}, @samp{INC_IP} and @samp{IPTOS} are very +straightforward to define. For switch dispatch this code consists just +of a jump to the dispatch code (@samp{goto next_inst;} in our example; +for direct threaded code it consists of something like +@samp{({cfa=*ip++; goto *cfa;})}. + +Pulling code (usually the @samp{cfa=*ip;}) up into @samp{NEXT_P1} +usually does not cause problems, but pulling things up into +@samp{NEXT_P0} usually requires changing the other macros (and, at least +for Gforth on Alpha, it does not buy much, because the compiler often +manages to schedule the relevant stuff up by itself). An even more +extreme variant is to pull code up even further, into, e.g., NEXT_P1 of +the previous VM instruction (prefetching, useful on PowerPCs). + +@item INC_IP(@var{n}) +This increments IP by @var{n}. + +@item vm_@var{A}2@var{B}(a,b) +Type casting macro that assigns @samp{a} (of type @var{A}) to @samp{b} +(of type @var{B}). This is mainly used for getting stack items into +variables and back. So you need to define macros for every combination +of stack basic type (@code{Cell} in our example) and type-prefix types +used with that stack (in both directions). For the type-prefix type, +you use the type-prefix (not the C type string) as type name (e.g., +@samp{vm_Cell2i}, not @samp{vm_Cell2Cell}). In addition, you have to +define a vm_@var{X}2@var{X} macro for the stack basic type (used in +superinstructions). + +The stack basic type for the predefined @samp{inst-stream} is +@samp{Cell}. If you want a stack with the same item size, making its +basic type @samp{Cell} usually reduces the number of macros you have to +define. + +Here our examples differ a lot: @file{vmgen-ex} uses casts in these +macros, whereas @file{vmgen-ex2} uses union-field selection (or +assignment to union fields). + +@item vm_two@var{A}2@var{B}(a1,a2,b) +@item vm_@var{B}2two@var{A}(b,a1,a2) +Conversions between two stack items (@code{a1}, @code{a2}) and a +variable @code{b} of a type that takes two stack items. This does not +occur in our small examples, but you can look at Gforth for examples. + +@item @var{stackpointer} +For each stack used, the stackpointer name given in the stack +declaration is used. For a regular stack this must be an l-expression; +typically it is a variable declared as a pointer to the stack's basic +type. For @samp{inst-stream}, the name is @samp{IP}, and it can be a +plain r-value; typically it is a macro that abstracts away the +differences between the various implementations of NEXT_P*. + +@item @var{stackpointer}TOS +The top-of-stack for the stack pointed to by @var{stackpointer}. If you +are using top-of-stack caching for that stack, this should be defined as +variable; if you are not using top-of-stack caching for that stack, this +should be a macro expanding to @samp{@var{stackpointer}[0]}. The stack +pointer for the predefined @samp{inst-stream} is called @samp{IP}, so +the top-of-stack is called @samp{IPTOS}. + +@item IF_@var{stackpointer}TOS(@var{expr}) +Macro for executing @var{expr}, if top-of-stack caching is used for the +@var{stackpointer} stack. I.e., this should do @var{expr} if there is +top-of-stack caching for @var{stackpointer}; otherwise it should do +nothing. + +@item VM_DEBUG +If this is defined, the tracing code will be compiled in (slower +interpretation, but better debugging). Our example compiles two +versions of the engine, a fast-running one that cannot trace, and one +with potential tracing and profiling. + +@item vm_debug +Needed only if @samp{VM_DEBUG} is defined. If this variable contains +true, the VM instructions produce trace output. It can be turned on or +off at any time. + +@item vm_out +Needed only if @samp{VM_DEBUG} is defined. Specifies the file on which +to print the trace output (type @samp{FILE *}). + +@item printarg_@var{type}(@var{value}) +Needed only if @samp{VM_DEBUG} is defined. Macro or function for +printing @var{value} in a way appropriate for the @var{type}. This is +used for printing the values of stack items during tracing. @var{Type} +is normally the type prefix specified in a @code{type-prefix} definition +(e.g., @samp{printarg_i}); in superinstructions it is currently the +basic type of the stack. + +@end table + + +@section{VM instruction table} + +For threaded code we also need to produce a table containing the labels +of all VM instructions. This is needed for VM code generation +(@pxref{VM code generation}), and it has to be done in the engine +function, because the labels are not visible outside. It then has to be +passed outside the function (and assigned to @samp{vm_prim}), to be used +by the VM code generation functions. + +This means that the engine function has to be called first to produce +the VM instruction table, and later, after generating VM code, it has to +be called again to execute the generated VM code (yes, this is ugly). +In our example program, these two modes of calling the engine function +are differentiated by the value of the parameter ip0 (if it equals 0, +then the table is passed out, otherwise the VM code is executed); in our +example, we pass the table out by assigning it to @samp{vm_prim} and +returning from @samp{engine}. + +In our example, we also build such a table for switch dispatch; this is +mainly done for uniformity. + +For switch dispatch, we also need to define the VM instruction opcodes +used as case labels in an @code{enum}. + +For both purposes (VM instruction table, and enum), the file +@file{@var{name}-labels.i} is generated by vmgen. You have to define +the following macro used in this file: + +@table @samp + +@item INST_ADDR(@var{inst_name}) +For switch dispatch, this is just the name of the switch label (the same +name as used in @samp{LABEL(@var{inst_name})}), for both uses of +@file{@var{name}-labels.i}. For threaded-code dispatch, this is the +address of the label defined in @samp{LABEL(@var{inst_name})}); the +address is taken with @samp{&&} (@pxref{labels-as-values}). + +@end table + + +@section VM code generation + +Vmgen generates VM code generation functions in @file{@var{name}-gen.i} +that the front end can call to generate VM code. This is essential for +an interpretive system. + +For a VM instruction @samp{x ( #a b #c -- d )}, vmgen generates a +function with the prototype + +@example +void gen_x(Inst **ctp, a_type a, c_type c) +@end example + +The @code{ctp} argument points to a pointer to the next instruction. +@code{*ctp} is increased by the generation functions; i.e., you should +allocate memory for the code to be generated beforehand, and start with +*ctp set at the start of this memory area. Before running out of +memory, allocate a new area, and generate a VM-level jump to the new +area (this is not implemented in our examples). + +The other arguments correspond to the immediate arguments of the VM +instruction (with their appropriate types as defined in the +@code{type_prefix} declaration. + +The following types, variables, and functions are used in +@file{@var{name}-gen.i}: + +@table @samp + +@item Inst +The type of the VM instruction; if you use threaded code, this is +@code{void *}; for switch dispatch this is an integer type. + +@item vm_prim +The VM instruction table (type: @code{Inst *}, @pxref{VM instruction table}). + +@item gen_inst(Inst **ctp, Inst i) +This function compiles the instruction @code{i}. Take a look at it in +@file{vmgen-ex/peephole.c}. It is trivial when you don't want to use +superinstructions (just the last two lines of the example function), and +slightly more complicated in the example due to its ability to use +superinstructions (@pxref{Peephole optimization}). + +@item genarg_@var{type_prefix}(Inst **ctp, @var{type} @var{type_prefix}) +This compiles an immediate argument of @var{type} (as defined in a +@code{type-prefix} definition). These functions are trivial to define +(see @file{vmgen-ex/support.c}). You need one of these functions for +every type that you use as immediate argument. + +@end table + +In addition to using these functions to generate code, you should call +@code{BB_BOUNDARY} at every basic block entry point if you ever want to +use superinstructions (or if you want to use the profiling supported by +vmgen; however, this is mainly useful for selecting superinstructions). +If you use @code{BB_BOUNDARY}, you should also define it (take a look at +its definition in @file{vmgen-ex/mini.y}). + +You do not need to call @code{BB_BOUNDARY} after branches, because you +will not define superinstructions that contain branches in the middle +(and if you did, and it would work, there would be no reason to end the +superinstruction at the branch), and because the branches announce +themselves to the profiler. + + +@section Peephole optimization + +You need peephole optimization only if you want to use +superinstructions. But having the code for it does not hurt much if you +do not use superinstructions. + +A simple greedy peephole optimization algorithm is used for +superinstruction selection: every time @code{gen_inst} compiles a VM +instruction, it looks if it can combine it with the last VM instruction +(which may also be a superinstruction resulting from a previous peephole +optimization); if so, it changes the last instruction to the combined +instruction instead of laying down @code{i} at the current @samp{*ctp}. + +The code for peephole optimization is in @file{vmgen-ex/peephole.c}. +You can use this file almost verbatim. Vmgen generates +@file{@var{file}-peephole.i} which contains data for the peephoile +optimizer. + +You have to call @samp{init_peeptable()} after initializing +@samp{vm_prim}, and before compiling any VM code to initialize data +structures for peephole optimization. After that, compiling with the VM +code generation functions will automatically combine VM instructions +into superinstructions. Since you do not want to combine instructions +across VM branch targets (otherwise there will not be a proper VM +instruction to branch to), you have to call @code{BB_BOUNDARY} +(@pxref{VM code generation}) at branch targets. + + +@section VM disassembler + +A VM code disassembler is optional for an interpretive system, but +highly recommended during its development and maintenance, because it is +very useful for detecting bugs in the front end (and for distinguishing +them from VM interpreter bugs). + +Vmgen supports VM code disassembling by generating +@file{@var{file}-disasm.i}. This code has to be wrapped into a +function, as is done in @file{vmgen-ex/disasm.i}. You can use this file +almost verbatim. In addition to @samp{vm_@var{A}2@var{B}(a,b)}, +@samp{vm_out}, @samp{printarg_@var{type}(@var{value})}, which are +explained above, the following macros and variables are used in +@file{@var{file}-disasm.i} (and you have to define them): + +@table @samp + +@item ip +This variable points to the opcode of the current VM instruction. + +@item IP IPTOS +@samp{IPTOS} is the first argument of the current VM instruction, and +@samp{IP} points to it; this is just as in the engine, but here +@samp{ip} points to the opcode of the VM instruction (in contrast to the +engine, where @samp{ip} points to the next cell, or even one further). + +@item VM_IS_INST(Inst i, int n) +Tests if the opcode @samp{i} is the same as the @samp{n}th entry in the +VM instruction table. + +@end table + + +@section VM profiler + +The VM profiler is designed for getting execution and occurence counts +for VM instruction sequences, and these counts can then be used for +selecting sequences as superinstructions. The VM profiler is probably +not useful as profiling tool for the interpretive system (i.e., the VM +profiler is useful for the developers, but not the users of the +interpretive system). + + + + + + Invocation @@ -175,3 +1046,10 @@ Input Syntax Concepts: Front end, VM, Stacks, Types, input stream Contact + + +Required changes: +vm_...2... -> two arguments +"vm_two...2...(arg1,arg2,arg3);" -> "vm_two...2...(arg3,arg1,arg2)" (no ";"). +define INST_ADDR and LABEL +define VM_IS_INST also for disassembler