Keine Angst, man muss sich nicht so in's Zeug legen wie einige dieser
Abgaben.
2006 WS
- Vier Gewinnt
- A
very simple-minded four-in-a-row game. (Postscript) by Richard
Brenner.
- Turn-based
game
- Simple turn-based game, computer does optimal strategy
(Postscript), by Patrick Sabin and Markus Raab
- Pythagoras Tree
- Fractal tree drawing (Postscript), by Markus H. Winkler
- pong_13
- A simple terminal-based Breakout game (Gforth), by Konrad Mönks
- Sudoku 1
- Backtracking Sudoku puzzle solver (Gforth), by Kresimir Kasal
- Sudoku 2
- More
elaborate Sudoku puzzle solver, including file reading (in Gforth), by
Christian Baumann
- cddb-renamer
- Audio track file renamer using cddb/freedb data (Gforth) by Stoiko Ivanov
- HTML generation
- An
example of a HTML generation script for CGI use (Gforth), by Arnold
Belohlavek.
- Coins
- Count
the number of ways in which an amount can be divided into coins, using
memoizing (Gforth), by Gerhard Niederbrucker
- PL
- A very simplistic
tableau calculus-based solver for propositional logic (Factor), by
Andreas Bolka and Viktor Pavlu
- Brainfuck/Brainloller
- Interpreters for these programming languages (Forth, Postscript),
by Lukas Maczejka and Christian Seidl
2005 WS
- Worms (aka Snake)
- A
simple terminal-based game: eat "$", but do not run into the wall, or
eat yourself. (Gforth) By Stefan Ehmann and Martin Uzak.
- Battleships,
a very simplified version of the game, eliminating the need for a
strategy (Postscript), by Dietmar Schabus.
2004 WS
- Objective-C interface
- An Objective-C interface with an example of calling a GUI library
(Gforth, MacOS X, undocumented), by Andreas Monitzer.
- simpleLOGO
- A Logo subset interpreter (Postscript).
2003 WS
- MBasic (local copy).
- Small Basic system (including line-number based editor) in Forth
(Gforth).
- F Scm
(local copy,
tarball only)
- Toy Scheme core written in Forth (GForth).
Anton Ertl