City info: Kondor is more a grown militarry fort than a city. There are only about 50 inhabitants, although there are usually about 300 people in the city. (Most of them soldiers waiting for their commands). Kondor is the centre of any fighting activity in the seven cities. There is the military academy, huge supplyments of weapons and armors (Although the best quality of weapons and armor can be found in Gardon), many sleeping rooms for troops and a big stable with about 100 horses. The commando of the "holy army of the seven cities" is also stationated in the city. The city is the most lively of the seven cities, because there is a coming and going all day and a lot of supplyment has to be carried in the town dayly. Because there is only one way into (and out of) the towen, and the doors are secured carefully, there is offen a traffic jam, which can cost travellers up to 5 hours (to enter). legend: X= troopīs sleeping rooms 1= military academy 2= huged black smith "factory" (about 10 master blacksmith) 3= selling/buying/repairing of weapons/armor 4= huge food-store 5= temple 6= tavern "sharp sword" 7=postal service. (All seven cities are linked with a net of messengers and transporters, who travel dayly in a clockwise and ant-clockwise route. Each city represents a one-day-stop. Routes are: Kondor-Sigol-Fistun-Gardon-Palwek-Velsen-Landri-Kondor and the other way round. A one-day-delivery of a message costs one gold, a two-day costs two gold an so on. Delivery of goods cost special. ) 8= backer 9= prison (Itīs called "the ending of hope" because nobody has ever escaped) 10= market shops (open Monday-Friday) 11= inn "big spruce" 12= bank (Itīs the main bank of all seven cities. Here the collecting/managing/spreading activity of all the other banks is done. Itīs only open for military men) gates: are closed at sunset and are opened at sunrise. The security check is very strictly, especially if you are no military men. There is a security check on every of the two doors. (First: administration: "Give name, reason for visit, age, profession, main residence..... Second: luggage and body check) towers and city walls: The outher citywall is about 5m high and 3m strong. It has spikes (directed downward) on the top. There is no catwalk on it. Towers are about 6m high and can be accessed through a staircase. There are shooting slots and fixed crossbows for three archers. Each tower can be used by three men. The inner citywall is about 7m high and 4m strong. There is a catwalk on the top. Every two meters are boxes filled with arrows and bolts. Every 10m there is a little bowl with oil in it (to produce burning arrows). Towers are about 8m high and can be accessed through a staircase. There are shooting slots and fixed bowls filled with oil which can poured out onto the gap between the outer and the inner citywall. There is enough oil to turn the gap in a burning ring within 2minutes. additional info: On every corner of a "block" stands a barrel filled with water. (to extinguish any burning attack)