City info: Fistun is a trading city, it has about 450 citizens and is quite rich. Every 20th in a month is market-day. On 09.08. is a carival. Fistun is the main linkin-point of the Jola-wines, the elven goods from Sigol and the dwarven goods from Gardon. Itīs famous for marvellous food (and drinking) and you can alway find adventuring groups in the taverns because of the good possibility of buying equipment combined with the near possibility of adventure in Konynk-forrest. legend: 1= market place (lively also on non-market days because locals are allowed to trade/entertain there) 2=drug and herbs store (Big range of herbs from Konynk-forrest (rare and expansive), medicine (nonmagical, not alway of any use...), (healing) teas ...) 3=postal service. (All seven cities are linked with a net of messengers and transporters, who travel dayly in a clockwise and ant-clockwise route. Each city represents a one-day-stop. Routes are: Fistun-Gardon-Palwek-Velsen-Landri-Kondor-Sigol-Fistun and the other way round. A one-day-delivery of a message costs one gold, a two-day costs two gold an so on. Delivery of goods cost special. There is also an emergency-direct-route to Kondor (costs nothing)) 4=city government (major is elected yearly in Fistun) 5=courthouse 6=library (quite small and mostly "entertaining" books.) 7=treasure-house (well guarded, stores city-gold) 8=city guard 9=city archive (death/birth cases, finances, history - the city archive isnīt public) 10=butcher 11=tavern "City cellar" 12=backer 13=temple (of naturalists in my campaign) 14=black smith 15=inn "adventures rest" 16=carpenter 17=tailor 18=inn "nobleman" 19=tailor gates: are close 1 hour after sunset and are opened at sunrise towers and city wall: Citywall is about 4m high and 2m strong, there is no catwalk on it. Towers are about 5m high and can be accessed through a staircase. There are shooting slots. Each tower can be used by three men.