From LowKyu@aol.com Fri Dec 16 05:42:09 1994 Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA10061; Thu, 15 Dec 1994 23:41:16 -0500 Date: Thu, 15 Dec 1994 23:41:16 -0500 From: LowKyu@aol.com Message-Id: <941215215030_7227303@aol.com> To: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@cbcosmos.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu Subject: ATG: OOC -> the next generation Status: OR Okay, I've heard from Jukka - Taufee - sinari@snakemail.hut.fi Mike - GM - wright@insane.apana.org.au Vince - Brevan - vjg@cbcosmos.att.com I'm sure I'll hear from more of you before the week is out, so I'll say I'll do it. What we need now is a vote on the direction we'll go. I decided a module would be best for me, I've read them all and can adapt easily to circumstances you create that differ from live role-playing. Plus it eases my work load for true creativity. Here are the alternatives please give a comment on all alternatives so I can make the best decision. 1) Keep the characters we have, Mike makes one to introduce (I'd let you know how) A) We go on a classic module i) A1-A4 series modules, G1-G3, D1-D3, Q1 ii) I1-I3 Series iii) We get sucked into Ravenloft I6 or any of the new ones 2) Create new characters: I'd allow the Fighters Handbook, Thieves Handbook, and Psionicist Handbook. No others A) We go on a classic module based in the Greyhawk worlds i) A1-A4 series modules, G1-G3, D1-D3, Q1 ii) I1-I3 Series iii) We get sucked into Ravenloft I6 or any of the new ones B) Dark Sun modules C) We go on a classic module adapted for the Forgotten Realms D) Dragonlance modules 3) We switch systems A) Earthdawn (a really cool world) if you don't have the rules I don't want to hassle with educating anyone through email. Too much hassle and not worth it for a PBeM B) Startrek by task force games This one I could lead us through since we probably are all very familiar with the concept. And I'd be winging a lot of the rules C) Shadowrun II (with higher drain modifications to mages) again if you don't know the rules lets not bother i) more modules - Harlequin and others So there you go, I guess I'm the sucker! :) Go ahead and vote, I'll create a mail list at the completion of the ATG game and then we'll jump right in. What do you think? By the way I like honesty and frankness! I'll work with what ever complaint you have, and we'll work out a compromise. >Joe's a brave and dedicated man. I have never been able to muster the >guts to run a PBeM - I've seen what my work load (paid and personal) >does to my participation in the games I play in, and think that would >be unfair to any players. Thanks for the complement. But actually the reason I do this is to work up the courage to do some real writing. It's good practice and fun to do. I'm afraid to write anything for a publisher, even if it is something like Dragon or Dungeon magazine. I'm even afraid to write things for the fanzine "Earthdawn Journal" which is only 2 issues old. So many people would see the writing then, not just 5 guys who are blasting things though email and errors and typos are expected. :) Opinions or insights are welcome. Joe Carl (Junior soon to be the foolish GM) (LowKyu@aol.com) From guedos@mr.insa-tlse.fr Fri Dec 16 14:02:52 1994 Received: from king2 by insatlse.insa-tlse.fr ; Fri, 16 Dec 1994 13:57:11 GMT Received: by mr.insa-tlse.fr; Fri, 16 Dec 1994 13:53:57 GMT Date: Fri, 16 Dec 1994 13:53:57 GMT From: guedos@mr.insa-tlse.fr (Yannick 'GUEDOS' Le Guedart) Message-Id: <199412161353.AA01437@mr.insa-tlse.fr> To: LowKyu@aol.com, alex Subject: Re: ATG: OOC -> the next generation Cc: IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, mips.ac:guedos@at.insa-tlse.fr, sinari@vinkku.hut.fi, thedm@leland.stanford.edu, vjg@cbcosmos.att.com, wright@insane.apana.org.au Status: OR If you're going to go through GDQ 1-7, I think I'd be able to help the master... From wright@insane.apana.org.au Sat Dec 17 05:45:54 1994 Received: from [203.0.9.19] (wright.slip.dialup [203.0.9.19]) by insane.apana.org.au (8.6.9/8.6.9) with SMTP id QAA05068; Sat, 17 Dec 1994 16:00:50 +1100 Message-Id: <199412170500.QAA05068@insane.apana.org.au> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 17 Dec 1994 15:43:35 +1000 To: alex, vjg@cbcosmos.att.com, gt6441c@prism.gatech.edu, LowKyu@aol.com, sinari@snakemail.hut.fi, IO01108@maine.maine.edu, guedos@mr.insa-tlse.fr, The Dragon Lord , wright@insane.apana.org.au From: wright@insane.apana.org.au (Michael Wright) Subject: ATG : The next generation Status: OR I'm quite partial to keeping with AD&D, mainly because it's something that we all know. I am not familiar with Earthdawn or most other systems (I have played Cthulhu, Warhammer briefly, and Werewolf). As far as selection of modules goes, I'm pretty easy going. I love Dark Sun and Greyhawk, but would also like anything in Ravenloft or other worlds (except for maybe DragonLance). I don't mind what type of character I have. We can wait until Joe gives out some ideas on what may be required. Michael. Michael Wright. "That's touching." wright@insane.apana.org.au "Yeah - REALLY TOUCHING... Like touching the back of your throat... Ren and Stimpy ----> Hherrrrrghhhhh!" From gt6441c@cc.gatech.edu Sat Dec 17 16:57:46 1994 Received: from lennon.cc.gatech.edu (gt6441c@lennon.cc.gatech.edu [130.207.9.20]) by burdell.cc.gatech.edu (8.6.9/8.6.9) with ESMTP id KAA07188; Sat, 17 Dec 1994 10:55:55 -0500 Received: (from gt6441c@localhost) by lennon.cc.gatech.edu (8.6.9/8.6.9) id KAA02433; Sat, 17 Dec 1994 10:55:44 -0500 From: gt6441c@cc.gatech.edu (Jonathan R Edwards) Message-Id: <199412171555.KAA02433@lennon.cc.gatech.edu> Subject: Re: ATG: OOC -> the next generation To: LowKyu@aol.com Date: Sat, 17 Dec 1994 10:55:43 -0500 (EST) Cc: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@cbcosmos.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu In-Reply-To: <941215215030_7227303@aol.com> from "LowKyu@aol.com" at Dec 15, 94 11:41:16 pm X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 367 Status: OR Here's my vote: > 1) Keep the characters we have, Mike makes one to introduce (I'd let > you know how) > A) We go on a classic module > i) A1-A4 series modules, G1-G3, D1-D3, Q1 -or- > ii) I1-I3 Series With a close second for creating new characters to run through Ravenloft (but I have a special reason for wanting to do Ravenloft...) Jon From LowKyu@aol.com Sun Dec 18 05:45:44 1994 Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA12226; Sat, 17 Dec 1994 23:45:25 -0500 Date: Sat, 17 Dec 1994 23:45:25 -0500 From: LowKyu@aol.com Message-Id: <941217234523_851671@aol.com> To: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@cbcosmos.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu Subject: Next Generation Status: OR Okay as far as the next generation goes, I've heard from Vince - Brevan - vjg@cbcosmos.att.com Jukka Sinisalo - Taufee - sinari@snakemail.hut.fi Jonathan R Edwards - Elhmo - gt6441c@cc.gatech.edu Mike Wright - GM - wright@insane.apana.org.au Alexander Forst - Observer - alex@mips.complang.tuwien.ac.at Yannick Le Guedart - Torgan - guedos@mr.insa-tlse.fr Sean Cheetham - Te-rasti - IO01108@MAINE.MAINE.EDU Sean I did get one post from you saying you were getting bounces. As it stands now, I think we will keep our old characters and just continue on under my direction. Those that want to make a new character may do so though, and I'll give out guidance on how to do so later. But the continuing characters will be better off than new ones. I always hated it when creating a new character made you better than if you just advanced. So I'm for encouraging everyone to keep there own characters. Contact me if you don't want to though and we can work something out. I'd like to get a copy of your character sheets so I can take a look at them get prepared. Vince you said that you have the Desert of Desolation series. How well do you know them? I hope you just have them but haven't read them yet. As far as other modules go, sounds like we have a pretty experienced group as it is. How many people get Dungeon magazine? I can grab stuff from their. I had wanted to run the I series or the A series. It is closest to our level and I'm familiar with them. But Vince said he had them, and Yannick said he DM'd the A series. The people I really want to please are Mike Wright and the most active players from the game. The infrequent posters and frequently absent posters really should have as much a say as the most active people. We all got lives, work, studies, friends outside of this game. And those that take the time to post should be rewarded. I don't really want to make something up. It's too much work for a PBeM. So any ideas? Joe Carl From vjg@cbcosmos.att.com Sun Dec 18 23:02:08 1994 Received: from cbcosmos.UUCP by ig2.att.att.com id AA14542; Sun, 18 Dec 94 17:00:48 EST Message-Id: <9412182200.AA14542@ig2.att.att.com> From: vjg@cbcosmos.att.com To: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg%deneb@ig2.att.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu, LowKyu@aol.com Received: from deneb by cbcosmos with SMTP (1.37.109.4/16.2) id AA25725; Sun, 18 Dec 94 17:01:20 -0500 Received: by deneb (4.1/16.2) id AA05196; Sun, 18 Dec 94 16:57:25 EST Date: Sun, 18 Dec 94 16:57:25 EST Original-From: cbcosmos!vjg Original-To: wright@insane.apana.org.au, alex@mips.complang.tuwien.ac.at, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@deneb, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu, LowKyu@aol.com Subject: Re: Next Generation Status: OR Okay, I'll keep Brevan! Unfortunately, I read the Desert of Desolation series front to back. I've only read someone else's writeup of going through the Slaver series of modules, so probably I could play through that without having too much pre-knowledge. I'm willing to play dumb in places if need be. I agree we should do modules rather than making Joe invent something new. -Vince From sinari@snakemail.hut.fi Mon Dec 19 09:25:00 1994 Received: from lk-hp-6.hut.fi (lk-hp-6.hut.fi [130.233.244.37]) by vinkku.hut.fi (8.6.9/8.6.7) with ESMTP id KAA26746; Mon, 19 Dec 1994 10:21:33 +0200 From: Jukka Sinisalo Received: (sinari@localhost) by lk-hp-6.hut.fi (8.6.8.1/8.6.7) id KAA08408; Mon, 19 Dec 1994 10:21:27 +0200 Message-Id: <199412190821.KAA08408@lk-hp-6.hut.fi> Subject: Re: Next Generation To: vjg@cbcosmos.att.com Date: Mon, 19 Dec 1994 10:21:26 +0200 (EET) Cc: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg%deneb@ig2.att.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu, LowKyu@aol.com In-Reply-To: <9412182200.AA14480@ig2.att.att.com> from "vjg@cbcosmos.att.com" at Dec 18, 94 04:57:25 pm X-Mailer: ELM [version 2.4 PL22] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 327 Status: OR > I've only read someone else's writeup of going through the Slaver > series of modules, so probably I could play through that without > having too much pre-knowledge. I'm willing to play dumb in places if > need be. I've most probably read the same writeup (Adventurers???). Seemed like a great adventure! Sinari From alex Fri Dec 16 11:53:20 1994 Subject: Re: ATG: OOC -> the next generation To: LowKyu@aol.com Date: Fri, 16 Dec 1994 11:53:20 +0100 (MET) Cc: wright@insane.apana.org.au, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@cbcosmos.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu In-Reply-To: <941215215030_7227303@aol.com> from "LowKyu@aol.com" at Dec 15, 94 11:41:16 pm X-Mailer: ELM [version 2.4 PL22] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 8bit Content-Length: 907 Status: OR Hello everybody, it looks like you are playing another PBeM after ATG. :-) I just want to tell you that I am trying to compile all your mails into LaTeX and make the whole story available to you (by email or ftp). I do not intend to publish the story (except with your explicit permission). If you are going to play any of G1-G3, D1-D3, Q1, I1-I3, or I6, then I would like to be included in your mailing list. Alex -- +-----------------------------------------------------------------------------+ | "Dad! You killed the zombie Flanders!" | Alexander Forst | | "He was a zombie?" |alex@mips.complang.tuwien.ac.at| | |University of Technology Vienna| | Bart & Homer Simpson, Halloween Special III |Institute of Computer Languages| +-----------------------------------------------------------------------------+ From vjg@cbcosmos.att.com Mon Dec 19 17:38:32 1994 Received: from cbcosmos.UUCP by ig1.att.att.com id AA04209; Mon, 19 Dec 94 11:10:18 EST Message-Id: <9412191610.AA04209@ig1.att.att.com> From: vjg@cbcosmos.att.com To: vjg@cbcosmos.att.com, sinari@snakemail.hut.fi Received: from deneb by cbcosmos with SMTP (1.37.109.4/16.2) id AA14334; Mon, 19 Dec 94 10:49:27 -0500 Received: by deneb (4.1/16.2) id AA05290; Mon, 19 Dec 94 10:45:31 EST Date: Mon, 19 Dec 94 10:45:31 EST Original-From: cbcosmos!vjg Original-To: vjg, sinari@snakemail.hut.fi Subject: Re: Next Generation Cc: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg%deneb@ig1.att.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu, LowKyu@aol.com Status: OR > > I've only read someone else's writeup of going through the Slaver > > series of modules, so probably I could play through that without > > having too much pre-knowledge. I'm willing to play dumb in places if > > need be. > > I've most probably read the same writeup (Adventurers???). Seemed > like a great adventure! > > Sinari Yes! Same source. I'm glad to see someone else reads that also. It was at least a year ago that I read this, so the details have mostly faded away already. -Vince From sinari@snakemail.hut.fi Tue Dec 20 08:33:46 1994 Received: from lk-hp-6.hut.fi (lk-hp-6.hut.fi [130.233.244.37]) by vinkku.hut.fi (8.6.9/8.6.7) with ESMTP id JAA11106; Tue, 20 Dec 1994 09:32:32 +0200 From: Jukka Sinisalo Received: (sinari@localhost) by lk-hp-6.hut.fi (8.6.8.1/8.6.7) id JAA15133; Tue, 20 Dec 1994 09:32:20 +0200 Message-Id: <199412200732.JAA15133@lk-hp-6.hut.fi> Subject: Re: Next Generation To: vjg@cbcosmos.att.com Date: Tue, 20 Dec 1994 09:32:20 +0200 (EET) Cc: sinari@snakemail.hut.fi, wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg%deneb@ig1.att.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu, LowKyu@aol.com In-Reply-To: <9412191610.AA04085@ig1.att.att.com> from "vjg@cbcosmos.att.com" at Dec 19, 94 10:45:31 am X-Mailer: ELM [version 2.4 PL22] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 786 Status: OR > > > I've only read someone else's writeup of going through the Slaver > > > series of modules, so probably I could play through that without > > > having too much pre-knowledge. I'm willing to play dumb in places if > > > need be. > > I've most probably read the same writeup (Adventurers???). Seemed > > like a great adventure! > Yes! Same source. I'm glad to see someone else reads that also. > > It was at least a year ago that I read this, so the details have mostly > faded away already. I remember enough that I wouldn't be surprised after something has happened: I doubt I could plan anything ahead... Besides, if I remember correctly his group did things that the authors of the module hadn't thought of, so in places their DM just had to improvise. Sinari From LowKyu@aol.com Wed Dec 21 11:25:56 1994 Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA13187; Tue, 20 Dec 1994 15:23:25 -0500 Date: Tue, 20 Dec 1994 15:23:25 -0500 From: LowKyu@aol.com Message-Id: <941220152324_2972684@aol.com> To: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@cbcosmos.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu Subject: ATG: NG the verdict Status: OR Okay, >From what I'm hearing, no one has played the Slavers, and one person has DM'ed it. I don't want to go about creating a new module for us all, and I think you'll find that even if you have read about it or even DM'ed it, you won't recognize it in my world. I basically like to take it as an outline and then adapt from their. Which means I'll be ad-libbing a lot from the interaction I get from you all. So the bottom line is: We will play the A series. If you want to bow out you may. Please mail me your characters, or Mike if you could mail me then all. Ending our current adventure in the Desert is fine by me, I can deal with that. Mike give me a character concept to start with and I'll guide you in the rest of the creation after I see where you want to go with it. Make him/her 5th level. If anyone else wants to create a new character then do the same, but make him/her 4th level Joe Carl From LowKyu@aol.com Thu Dec 22 02:18:30 1994 Received: by mail04.mail.aol.com (1.38.193.5/16.2) id AA28756; Wed, 21 Dec 1994 20:14:29 -0500 Date: Wed, 21 Dec 1994 20:14:29 -0500 From: LowKyu@aol.com Message-Id: <941221201429_4196058@aol.com> To: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@cbcosmos.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu Subject: ATG: NG More info Status: OR Okay, As we progress into the next chapter of our adventuring lives. Junior becomes an NPC with GODLIKE powers ;) Joking :) Seriously he becomes an NPC, maybe he comes along maybe he doesn't Elhmo, and Brevan continue on. Brevan has a mission for sure. Something about his family and debt. I'd like to know more about that so I can develop it. Anything else? What motivates Elhmo? Precious stones? Riches? Magic? What about the others? Yannick, I presume you'd like to continue, but not as a player. Right? How would you like to help me with the NPC's? Or do you have something else in mind? I still need character sheets from each of you. If you don't have it anymore, then hopefully Mike can get them for me. Big Moves will be once a week on Sundays. Small interaction moves will be done as necessary on a daily basis. Joe Carl From wright@insane.apana.org.au Thu Dec 22 11:28:06 1994 Received: from [203.0.9.19] (wright.slip.dialup [203.0.9.19]) by insane.apana.org.au (8.6.9/8.6.9) with SMTP id VAA01547; Thu, 22 Dec 1994 21:44:44 +1100 Message-Id: <199412221044.VAA01547@insane.apana.org.au> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 22 Dec 1994 21:26:03 +1000 To: alex, LowKyu@aol.com From: wright@insane.apana.org.au (Michael Wright) Subject: ATG : NG misc. info Status: OR Hi Joe and Alex. I thought I'd drop a line about a couple of things. 1 : I haven't heard yet whether or not Alex will be creating a character for the next installment. Alex, do you want to remain an observer, or become a participant? Just curious. 2 : I have all of the original character sheets and character histories as they were mailed to me. I can send out the character histories as is, since there won't be any real need to change them. Do you want me to standardise the character sheets? I have written them up onto paper sheets that all share the same format, but do not have them in electronic form. All I have are the original posts giving me the stats etc, in all different formats. 3 : This module still has an open ending. The party does not know the means to reactivate the wind that will bring them back to the Terabar terminus of the tunnel. If they do not work it out, they will be stuck in the desert! Joe, I remember you saying that you could start the module anywhere. Do you want me to give you advance warning of where the party will end up? 4 : Let me know which character classes you'll want to come along. I don't really mind too much which class I play. I'll make something up around it. That's all for now! Michael Michael Wright. "That's touching." wright@insane.apana.org.au "Yeah - REALLY TOUCHING... Like touching the back of your throat... Ren and Stimpy ----> Hherrrrrghhhhh!" From gt6441c@cc.gatech.edu Fri Dec 23 00:17:34 1994 Received: from lennon.cc.gatech.edu (gt6441c@lennon.cc.gatech.edu [130.207.9.20]) by burdell.cc.gatech.edu (8.6.9/8.6.9) with ESMTP id SAA08986; Thu, 22 Dec 1994 18:16:58 -0500 Received: (from gt6441c@localhost) by lennon.cc.gatech.edu (8.6.9/8.6.9) id SAA23878; Thu, 22 Dec 1994 18:16:50 -0500 From: gt6441c@cc.gatech.edu (Jonathan R Edwards) Message-Id: <199412222316.SAA23878@lennon.cc.gatech.edu> Subject: Re: ATG: NG More info To: LowKyu@aol.com Date: Thu, 22 Dec 1994 18:16:50 -0500 (EST) Cc: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@cbcosmos.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu In-Reply-To: <941221201429_4196058@aol.com> from "LowKyu@aol.com" at Dec 21, 94 08:14:29 pm X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 341 Status: OR > Elhmo, and Brevan continue on. YES!!! :) > What motivates Elhmo? Precious stones? Riches? Magic? Basically... > I still need character sheets from each of you. If you don't have it > anymore, then hopefully Mike can get them for me. I think Mike can help you out more than I can. My character sheet is way out of date. Jon From alex Fri Dec 23 12:31:10 1994 Subject: Re: ATG : NG misc. info To: wright@insane.apana.org.au (Michael Wright) Date: Fri, 23 Dec 1994 12:31:10 +0100 (MET) Cc: LowKyu@aol.com In-Reply-To: <199412221044.VAA01547@insane.apana.org.au> from "Michael Wright" at Dec 22, 94 09:26:03 pm X-Mailer: ELM [version 2.4 PL22] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 8bit Content-Length: 1407 Status: OR Michael Wright writes: > > Hi Joe and Alex. I thought I'd drop a line about a couple of things. > > 1 : I haven't heard yet whether or not Alex will be creating a character > for the next installment. Alex, do you want to remain an observer, or > become a participant? Just curious. Well, I would like to remain an observer if you don't mind. I enjoyed the game very much and I would like to convert your mails into LaTeX (this is very time-consuming :-) ). I have also an AD&D group in Vienna and somhow they manage to "destroy" my carefully planned adventures, like: lock the one and only door in the castle which prevents the guards from entering when the alarm is raised, or entering the dungeon from the secret EXIT and thus every trap on the real entrance is useless... :-) So I have to think of many many other things. Nevertheless, I am looking forward to the next adventure. Merry Christmas Alex -- +-----------------------------------------------------------------------------+ | "Dad! You killed the zombie Flanders!" | Alexander Forst | | "He was a zombie?" |alex@mips.complang.tuwien.ac.at| | |University of Technology Vienna| | Bart & Homer Simpson, Halloween Special III |Institute of Computer Languages| +-----------------------------------------------------------------------------+ From LowKyu@aol.com Fri Dec 23 16:52:58 1994 Received: by mail04.mail.aol.com (1.38.193.5/16.2) id AA19977; Fri, 23 Dec 1994 10:48:58 -0500 Date: Fri, 23 Dec 1994 10:48:58 -0500 From: LowKyu@aol.com Message-Id: <941223104822_5543135@aol.com> To: alex, wright@insane.apana.org.au Subject: ATG: NG Private Status: OR Hi Mike, Alex, Alex will still be and observer as far as I know. You may make a character if you like, it's up to you. But I'll assume you aren't until you submit a character. >I can send out the character histories as is That is fine for me. >Do you want me to standardize the character sheets? Wow, if you'll go through all the effort to do that for me, I won't stop you. I'd love it if you did, but you don't have to if you don't really want to. What I'm really interested in is the attributes, levels, spells, hates, loves, motivations, and magical items. >If they do not work it out, they will be stuck in the desert! That's okay, :) I'm serious when I say I can start any where. :) If we don't figure it out, oh well that's the way the game goes. I'll use DM's creativity to work things out for us. :) >Do you want me to give you advance warning of where the party will >end up? Nope, don't spoil anything for me. :) >Let me know which character classes you'll want to come along. Hmm, I don't know the make up the party as it is. :) Brevan is a fighter, Taufee is a mage cleric Te-rasti is a rogue??? I don't see him do too much, so I don't know what he is Torgan is and assistant DM Elhmo is a illusionist? So it looks like they need a thief for sure. They could use more fighter power. So it's your choice. Take care Joe Carl From LowKyu@aol.com Sat Jan 7 03:59:51 1995 Received: by mail04.mail.aol.com (1.38.193.5/16.2) id AA18484; Fri, 6 Jan 1995 21:55:37 -0500 Date: Fri, 6 Jan 1995 21:55:37 -0500 From: LowKyu@aol.com Message-Id: <950106215537_1065194@aol.com> To: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@cbcosmos.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu Subject: ATG:NG wizards and priests info Status: OR Hello all, I've sent you all your updated character sheets for the next generation game. You'll all notice you've been pumped up to 16,000 total experience points. Mike go ahead and create your character any way you like using 16,000. The mage casters may notice that they no longer have spell levels to cast. That's because I use a different system for PBeM's. The AD&D system is to restrictive for a PBeM when you have no idea what will happen to you 1/2 a year from now. So I devised a system that works pretty well based on the AD&D system. You get magical energy based on the following table. This goes for Mages as well as Priests. The system make it easy for me to keep track of what you can and can't cast. You'll find if you play with it, it equates to the AD&D tables quite closely. 1st level 1 2nd level 2 3rd level 4 4th level 7 5th level 11 6th level 14 7th level 20 8th level 27 9th level 32 If you are a specialist mage (ie illusionist) then you follow the table below instead. 1st level 2 2nd level 3 3rd level 7 4th level 10 5th level 17 6th level 22 7th level 32 8th level 39 9th level 52 Now the cost of casting a spell is equal to the level of the spell itself. You cast a 1st level spell it cost 1 energy point, cast a second level spell it costs two This is true for specialist mages as well, but only for their class of spells. If you cast outside your class of specialization the cost is doubled. Recovery is based on a good night sleep like always. You can cast whatever spell you want to! No memorization! That means a 4th level mage can cast 7 magic missile if he wants to. Actually what this kind of system promotes is the use of various spells that you don't normally use. It also gives the Cleric a lot more cure lights. I'm considering an additional home grown rule. If you want to cast a spell above the level you have been trained (which is equal to half your level rounded up) then I'll let you, but there is a chance you will wild surge, and you have to make a system shock to stay keep from passing out. If you run out of energy to cast spell, I'll let you convert Constitution points into magic energy at the rate of 2 magic points for each con point. You'll have to make a system check to see if it doesn't become permanent though. Clerics may never cast above thier level, but they do get extra energy based on their wisdom as per the following table. Wisdom 13 +1 Wisdom 14 +2 Wisdom 15 +4 Wisdom 16 +6 Wisdom 17 +9 Wisdom 18 +13 Wisdom 19 +24 Wisdom 20 +30 Wisdom 21 +38 Wisdom 22 +47 Wisdom 23 +57 Wisdom 24 +69 Wisdom 25 +82 Any comments? Take Care, Joe Carl From gt6441c@cc.gatech.edu Sat Jan 7 19:02:55 1995 Received: from lennon.cc.gatech.edu (gt6441c@lennon.cc.gatech.edu [130.207.9.20]) by burdell.cc.gatech.edu (8.6.9/8.6.9) with ESMTP id NAA12122; Sat, 7 Jan 1995 13:02:13 -0500 Received: (from gt6441c@localhost) by lennon.cc.gatech.edu (8.6.9/8.6.9) id NAA14146; Sat, 7 Jan 1995 13:02:10 -0500 From: gt6441c@cc.gatech.edu (Jonathan R Edwards) Message-Id: <199501071802.NAA14146@lennon.cc.gatech.edu> Subject: Re: ATG:NG wizards and priests info To: LowKyu@aol.com Date: Sat, 7 Jan 1995 13:02:10 -0500 (EST) Cc: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@cbcosmos.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu In-Reply-To: <950106215537_1065194@aol.com> from "LowKyu@aol.com" at Jan 6, 95 09:55:37 pm X-Mailer: ELM [version 2.4 PL23] Content-Type: text Content-Length: 421 Status: OR >This is true for specialist mages as well, but only for their class > of spells. If you cast outside your class of specialization the cost > is doubled. OUCH!! But I guess specialists do need some sort of balance... > You can cast whatever spell you want to! No memorization! That means > a 4th level mage can cast 7 magic missile if he wants to. Are we still limited to what we have in our spellbooks? Jon From LowKyu@aol.com Thu Jan 19 01:45:22 1995 Received: by mail02.mail.aol.com (1.38.193.5/16.2) id AA19826; Wed, 18 Jan 1995 19:45:34 -0500 Date: Wed, 18 Jan 1995 19:45:34 -0500 From: LowKyu@aol.com Message-Id: <950118193807_5633585@aol.com> To: wright@insane.apana.org.au, alex, IO01108@maine.maine.edu, gt6441c@prism.gatech.edu, sinari@vinkku.hut.fi, vjg@cbcosmos.att.com, guedos@mr.insa-tlse.fr, thedm@leland.stanford.edu Subject: ATG:NG OOC Status: OR glitter >what do I do about the spells for the new spell levels I have? A good question, For the next generation game, you may select what ever spells you want to for you level advancement. You may choose as many spell levels as you are increasing to. So if you just made 2nd level you may choose 2 1st level spells or 1 second level spell. If you make it to 4th level then you have 4 spell points to spend for new spells. By the way interpret maximum spells per level to mean the number of spells you can know at a magic user level. Thus if you can only know 9 spells per level, I interpret that as 9 spells to know at 1st level of mage-craft 18 spells to know at 2nd level fo mage-craft (18 1st levels, or 9-2nd levels, etc) etc... Take care, Joe